private void SerializeXml() { TmxTile.map tmxTileData = new TmxTile.map(); tmxTileData.version = "1.2"; tmxTileData.tiledversion = "1.3.2"; tmxTileData.orientation = "orthogonal"; tmxTileData.renderorder = "right-down"; tmxTileData.compressionlevel = -1; tmxTileData.width = 32; tmxTileData.height = 32; tmxTileData.tilewidth = 32; tmxTileData.tileheight = 32; tmxTileData.infinite = 0; tmxTileData.nextlayerid = 2; tmxTileData.nextobjectid = 1; tmxTileData.tileset = new TmxTile.TileSetXml(); tmxTileData.tileset.firstgid = 1; tmxTileData.tileset.source = "sprite_palette.tsx"; tmxTileData.layer = new TmxTile.LayerXml(); tmxTileData.layer.id = 1; tmxTileData.layer.name = "Tile Layer 1"; tmxTileData.layer.width = 32; tmxTileData.layer.height = 32; tmxTileData.layer.data = new TmxTile.LayerDataXml(); tmxTileData.layer.data.encoding = "csv"; tmxTileData.layer.data.tileIdxData = @" 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,1,2,2,2,2,2,2,2,2,2,2,2,3,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,9,10,10,10,10,10,10,10,10,10,10,10,11,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,17,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,2,3,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,0,0,0,0,0,0, 0,0,0,0,0,0,0,9,10,11,0,0,0,0,0,0,0,0,0,0,0,0,0,9,10,11,0,0,0,0,0,0, 0,0,0,0,0,0,0,9,10,11,0,0,0,0,0,0,0,0,0,0,0,0,0,9,10,11,0,0,0,0,0,0, 0,0,0,0,0,0,0,9,10,11,0,0,0,0,0,0,0,0,0,0,0,0,0,9,10,11,0,0,0,0,0,0, 0,0,0,0,0,0,0,9,10,11,0,0,0,0,0,0,0,0,0,0,0,0,0,9,10,11,0,0,0,0,0,0, 0,0,0,0,0,0,0,9,10,11,0,0,0,0,0,0,0,0,0,0,0,0,0,9,10,11,0,0,0,0,0,0, 0,0,0,0,0,0,0,9,10,28,2,2,2,2,2,2,2,2,2,2,2,2,2,29,10,11,0,0,0,0,0,0, 0,0,0,0,0,0,0,9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,11,0,0,0,0,0,0, 0,0,0,0,0,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,10,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,10,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,1,2,2,2,2,29,10,28,2,2,2,2,3,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,9,10,10,10,10,10,10,10,10,10,10,10,11,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,17,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 "; SerializeXmlByData(TemplateMap, "guns.xml"); }
public void SerializeXmlByData(TmxTile.map _mapData, string strXmlFileName) { XmlOperation.Serialize(_mapData, strXmlFileName); }