/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> public void LoadContent(SceneManager controller) { // Create a new SpriteBatch, which can be used to draw textures. this.controller = controller; speler = new Konijn(1, new Controls(Keys.S, Keys.Q, Keys.A, Keys.Z), new Vector2(800, 250), 1.55F, controller.Content.Load <Texture2D>("brownbunny"), controller.Content.Load <Texture2D>("SnuffelBounds")); speler2 = new Konijn(2, new Controls(Keys.Up, Keys.Left, Keys.Down, Keys.Right), new Vector2(880, 320), 1.55F, controller.Content.Load <Texture2D>("greybunny"), controller.Content.Load <Texture2D>("SnuffelBounds")); Pitstop = new Pitstop(new Rectangle(11, 219, 155, 310), controller.Content.Load <Texture2D>("RodeBalk")); finish = new Finishlijn(new Rectangle(777, 357, 132, 43), controller.Content.Load <Texture2D>("Finish")); //speedboost1 = new Powerup(new Vector2(190, 345), controller.Content.Load<Texture2D>("speed")); //speedboost2 = new Powerup(new Vector2(890, 625), controller.Content.Load<Texture2D>("SmileOrb")); check1 = new Checkpoint(new Rectangle(485, 475, 40, 187), controller.Content.Load <Texture2D>("SnuffelBounds"), 1); check2 = new Checkpoint(new Rectangle(40, 370, 270, 53), controller.Content.Load <Texture2D>("SnuffelBounds"), 2); check3 = new Checkpoint(new Rectangle(406, 85, 40, 197), controller.Content.Load <Texture2D>("SnuffelBounds"), 3); kook = new heet(new Vector2(267, 399), controller.Content.Load <Texture2D>("pit_l"), controller.Content.Load <Texture2D>("SnuffelBounds")); kook1 = new heet(new Vector2(292, 180), controller.Content.Load <Texture2D>("pit_m"), controller.Content.Load <Texture2D>("SnuffelBounds")); kook2 = new heet(new Vector2(580, 180), controller.Content.Load <Texture2D>("pit_m"), controller.Content.Load <Texture2D>("SnuffelBounds")); kook3 = new heet(new Vector2(604, 445), controller.Content.Load <Texture2D>("pit_s"), controller.Content.Load <Texture2D>("SnuffelBounds")); spin1 = new trap(new Vector2(0, 0), new Vector2(1021, 93), controller.Content.Load <Texture2D>("RodeBalk")); spin2 = new trap(new Vector2(905, 0), new Vector2(124, 667), controller.Content.Load <Texture2D>("RodeBalk")); spin3 = new trap(new Vector2(40, 659), new Vector2(877, 56), controller.Content.Load <Texture2D>("RodeBalk")); spin4 = new trap(new Vector2(0, 82), new Vector2(41, 605), controller.Content.Load <Texture2D>("RodeBalk")); spin5 = new trap(new Vector2(130, 215), new Vector2(47, 315), controller.Content.Load <Texture2D>("RodeBalk")); spin6 = new trap(new Vector2(352, 306), new Vector2(387, 145), controller.Content.Load <Texture2D>("RodeBalk")); GUI = new GUIM(); background = controller.Content.Load <Texture2D>("newtrack"); konijn1 = controller.Content.Load <Texture2D>("konijnhoofd_bruin"); konijn2 = controller.Content.Load <Texture2D>("konijnhoofd_grijs"); // TODO: use this.Content to load your game content here font = controller.Content.Load <SpriteFont>("Cartoon12"); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> public void LoadContent(SceneManager controller) { // Create a new SpriteBatch, which can be used to draw textures. this.controller = controller; speler = new Konijn(1,new Controls(Keys.S,Keys.Q,Keys.A,Keys.Z), new Vector2(800, 250), 1.55F, controller.Content.Load<Texture2D>("brownbunny"), controller.Content.Load<Texture2D>("SnuffelBounds")); speler2 = new Konijn(2, new Controls(Keys.Up, Keys.Left, Keys.Down, Keys.Right ), new Vector2(880, 320), 1.55F, controller.Content.Load<Texture2D>("greybunny"), controller.Content.Load<Texture2D>("SnuffelBounds")); Pitstop = new Pitstop(new Rectangle(11, 219, 155, 310), controller.Content.Load<Texture2D>("RodeBalk")); finish = new Finishlijn(new Rectangle(777, 357, 132, 43), controller.Content.Load<Texture2D>("Finish")); //speedboost1 = new Powerup(new Vector2(190, 345), controller.Content.Load<Texture2D>("speed")); //speedboost2 = new Powerup(new Vector2(890, 625), controller.Content.Load<Texture2D>("SmileOrb")); check1 = new Checkpoint(new Rectangle(485, 475, 40, 187), controller.Content.Load< Texture2D>("SnuffelBounds"), 1); check2 = new Checkpoint(new Rectangle(40, 370, 270, 53), controller.Content.Load<Texture2D>("SnuffelBounds"), 2); check3 = new Checkpoint(new Rectangle(406, 85, 40, 197), controller.Content.Load<Texture2D>("SnuffelBounds"), 3); kook = new heet(new Vector2(267, 399), controller.Content.Load<Texture2D>("pit_l"), controller.Content.Load<Texture2D>("SnuffelBounds")); kook1 = new heet(new Vector2(292, 180), controller.Content.Load<Texture2D>("pit_m"), controller.Content.Load<Texture2D>("SnuffelBounds")); kook2 = new heet(new Vector2(580, 180), controller.Content.Load<Texture2D>("pit_m"), controller.Content.Load<Texture2D>("SnuffelBounds")); kook3 = new heet(new Vector2(604, 445), controller.Content.Load<Texture2D>("pit_s"), controller.Content.Load<Texture2D>("SnuffelBounds")); spin1 = new trap(new Vector2(0, 0), new Vector2(1021,93), controller.Content.Load<Texture2D>("RodeBalk")); spin2 = new trap(new Vector2(905, 0), new Vector2(124,667), controller.Content.Load<Texture2D>("RodeBalk")); spin3 = new trap(new Vector2(40, 659), new Vector2(877, 56), controller.Content.Load<Texture2D>("RodeBalk")); spin4 = new trap(new Vector2(0, 82), new Vector2(41, 605), controller.Content.Load<Texture2D>("RodeBalk")); spin5 = new trap(new Vector2(130, 215), new Vector2(47, 315), controller.Content.Load<Texture2D>("RodeBalk")); spin6 = new trap(new Vector2(352, 306), new Vector2(387, 145), controller.Content.Load<Texture2D>("RodeBalk")); GUI = new GUIM(); background = controller.Content.Load<Texture2D>("newtrack"); konijn1 = controller.Content.Load<Texture2D>("konijnhoofd_bruin"); konijn2 = controller.Content.Load<Texture2D>("konijnhoofd_grijs"); // TODO: use this.Content to load your game content here font = controller.Content.Load<SpriteFont>("Cartoon12"); }
public void Initialise(Konijn controller) { this.controller = controller; }