/// <summary> /// Test fill level items /// </summary> private void FillLevelItems() { int totalItemsCount = trsLevelItemsParent.childCount; for (int i = 0; i < totalItemsCount; i++) { Transform trs = trsLevelItemsParent.GetChild(i); if (trs.childCount > 0) { continue; } GameObject item = NGUITools.AddChild(trs.gameObject, levelItem); UILevelItem itemScript = item.GetComponent <UILevelItem>(); itemScript.SetData(this.levelNames[i], UnityEngine.Random.Range(0, 4)); } }
/// <summary> /// Test fill level items /// </summary> private void FillLevelItems() { int totalItemsCount = trsLevelItemsParent.childCount; for (int i = 0; i < totalItemsCount; i++) { Transform trs = trsLevelItemsParent.GetChild(i); if (trs.childCount > 0) { continue; } GameObject item = NGUITools.AddChild(trs.gameObject, levelItem); UILevelItem itemScript = item.GetComponent <UILevelItem>(); itemScript.SetData("Level" + trs.name); } }