Example #1
0
        public void OnStart()
        {
            Hero hero1 = new Hero(Hero.x, Hero.y, heroSize);

            StartRoom();
        }
Example #2
0
        private void gameTimer_Tick(object sender, EventArgs e)
        {
            Rectangle heroRec      = new Rectangle(Hero.x, Hero.y, heroSize, heroSize);
            Rectangle enemyRec     = new Rectangle(Enemy.x, Enemy.y, heroSize, heroSize);
            Rectangle enemyRec2    = new Rectangle(Enemy.x2, Enemy.y2, heroSize, heroSize);
            Rectangle objectiveRec = new Rectangle(600, 600, 20, 20);

            Hero.Move(heroSpeed, wKeyDown, sKeyDown, aKeyDown, dKeyDown);
            counter++;
            if (heroRec.IntersectsWith(enemyRec) || heroRec.IntersectsWith(enemyRec2))
            {
                if (counter > 50)
                {
                    playerHealth--;
                    healthLabel.Text = $"{playerHealth}";
                    counter          = 0;
                }
            }
            if (playerHealth == 0)
            {
                gameTimer.Stop();
                lossLabel.Visible = true;
            }

            if (enemyList.Count == 0)
            {
                Rectangle arrowRec  = new Rectangle(900, 500, 30, 30);
                Rectangle arrowRec2 = new Rectangle(100, 500, 30, 30);
                Rectangle arrowRec3 = new Rectangle(550, 100, 30, 30);
                Rectangle arrowRec4 = new Rectangle(550, 900, 30, 30);


                if (heroRec.IntersectsWith(arrowRec) && enemyList.Count == 0)
                {
                    if (room == 0)
                    {
                        //set new room and reset character position
                        room   = 1;
                        Hero.x = 600;
                        Hero.y = 100;

                        //spawns new enemies
                        Enemy enemy1 = new Enemy(Enemy.x, Enemy.y, heroSize);
                        Enemy enemy2 = new Enemy(Enemy.x2, Enemy.y2, heroSize);
                        enemyList.Add(enemy1);
                        enemyList.Add(enemy2);
                        Enemy.x  = 400;
                        Enemy.y  = 800;
                        Enemy.x2 = 200;
                        Enemy.y2 = 700;
                    }
                    else if (room == 1)
                    {
                        //set new room and reset character position
                        room   = 2;
                        Hero.x = 600;
                        Hero.y = 100;

                        //spawns new enemies
                        Enemy enemy1 = new Enemy(Enemy.x, Enemy.y, heroSize);
                        Enemy enemy2 = new Enemy(Enemy.x2, Enemy.y2, heroSize);
                        Enemy enemy3 = new Enemy(Enemy.x3, Enemy.y3, heroSize);
                        enemyList.Add(enemy1);
                        enemyList.Add(enemy2);
                        enemyList.Add(enemy3);
                        Enemy.x  = 200;
                        Enemy.y  = 400;
                        Enemy.x2 = 900;
                        Enemy.y2 = 700;
                        Enemy.x3 = 500;
                        Enemy.y3 = 600;
                    }
                    else if (room == 2)
                    {
                        //set new room and reset character position
                        room   = 3;
                        Hero.x = 600;
                        Hero.y = 100;

                        //spawns new enemies
                        Enemy enemy1 = new Enemy(Enemy.x, Enemy.y, heroSize);
                        Enemy enemy2 = new Enemy(Enemy.x2, Enemy.y2, heroSize);
                        enemyList.Add(enemy1);
                        enemyList.Add(enemy2);
                        Enemy.x  = 300;
                        Enemy.y  = 500;
                        Enemy.x2 = 800;
                        Enemy.y2 = 600;
                    }
                }

                if (heroRec.IntersectsWith(arrowRec2) && enemyList.Count == 0 && room < 0)
                {
                    if (room == 1)
                    {
                        //set new room and reset character position
                        room   = 0;
                        Hero.x = 850;
                        Hero.y = 500;
                    }
                    if (room == 2)
                    {
                        //set new room and reset character position
                        room   = 1;
                        Hero.x = 850;
                        Hero.y = 500;
                    }
                    if (room == 3)
                    {
                        //set new room and reset character position
                        room   = 2;
                        Hero.x = 850;
                        Hero.y = 500;
                    }
                }

                if (heroRec.IntersectsWith(arrowRec3) && enemyList.Count == 0 && room == 2)
                {
                    room = 4;
                    //set new room and reset character position
                    room   = 3;
                    Hero.x = 600;
                    Hero.y = 100;
                    Enemy enemy1 = new Enemy(Enemy.x, Enemy.y, heroSize);
                    Enemy enemy2 = new Enemy(Enemy.x2, Enemy.y2, heroSize);
                    enemyList.Add(enemy1);
                    enemyList.Add(enemy2);
                    Enemy.x  = 600;
                    Enemy.y  = 600;
                    Enemy.x2 = 700;
                    Enemy.y2 = 600;
                }

                if (heroRec.IntersectsWith(arrowRec4) && enemyList.Count == 0 && room == 4)
                {
                    room = 2;
                    //set new room and reset character position
                    room   = 3;
                    Hero.x = 600;
                    Hero.y = 100;
                }
            }

            if (heroRec.IntersectsWith(objectiveRec) && enemyList.Count == 0)
            {
                gameTimer.Stop();
                winLabel.Visible = true;
            }


            if (spaceKeyDown == true)
            {
                if (Form1.wildWestMode == true)
                {
                    Bullet bullet1 = new Bullet(Bullet.bulletX, Bullet.bulletY, bulletSize);
                    bulletList.Add(bullet1);
                    Bullet.WildWestShoot(bulletSpeed);
                }
                //else if (Form1.futureMode == true)
                //{
                //    Bullet.FutureShoot();
                //}
                //else if (Form1.pirateMode == true)
                //{
                //    Bullet.PirateShoot();
                //}
            }
            if (Bullet.bulletMoveUp == true)
            {
                Bullet.bulletY = Bullet.bulletY - bulletSpeed;
            }
            else if (Bullet.bulletMoveUp == false)
            {
                Bullet.bulletY = Bullet.bulletY + bulletSpeed;
            }
            else if (Bullet.bulletMoveRight == true)
            {
                Bullet.bulletX = Bullet.bulletX + bulletSpeed;
            }
            else if (Bullet.bulletMoveRight == false)
            {
                Bullet.bulletX = Bullet.bulletX - bulletSpeed;
            }

            Refresh();
        }