Example #1
0
        // Update all the clients
        // parameter: bool of whether the game is over
        private void updateAllClients(bool endGame)
        {
            try
            {
                // if the turn needs to be passed to the next player
                if (advanceTurn)
                {
                    playerTurn++;
                    if (playerTurn > clientCallbacks.Count())
                    {
                        playerTurn = 1;
                    }
                    // set the new current player turn
                    playerTurnIdx = clientCallbacks.ToList()[playerTurn-1].Key;
                }

                // loop through all clients turning the tile count, playerhand, player turn, word scores
                foreach (int i in clientCallbacks.Keys)
                {
                    CallbackInfo info = new CallbackInfo(tiles.Count - tileIdx, endGame, playerHands[i], i, i == playerTurnIdx, playerTurnIdx, plotTilesList, totalPlayerScoreDict, updateBoard, totalTurnScore, wordsPlayed);
                    clientCallbacks[i].UpdateGui(info);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Error Updating clients! " + ex.Message);
            }
        }
Example #2
0
        // function to update the user interface with data from the callback
        public void UpdateGui(CallbackInfo info)
        {
            try
            {
                if (System.Threading.Thread.CurrentThread == this.Dispatcher.Thread)
                {
                    lblBagCount.Content = bag.NumTiles.ToString();
                    ScoreListBox.Items.Clear();
                    lblPlayerTurn.Content = info.PlayerEndTurn;
                    lblLastWord.Content = "";

                    foreach (KeyValuePair<int, int> match in info.TotalPlayerScore)
                    {
                        ScoreListBox.Items.Add("Player " + match.Key + "\t\t Score: " + match.Value.ToString());
                    }

                    //Set the players number label
                    PlayerNumber.Content = "Player " + info.PlayerID;
                    //Set the player scores  label
                    lblPlayerScore.Content = info.TotalPlayerScore[info.PlayerID];
                    //Set the player turn!
                    if (info.MyTurn)
                    {
                        // if the game is over, disable the player tiles
                        if (info.EndGame)
                        {
                            btnEndTurn.IsEnabled = false;
                            btnOne.IsEnabled = false;
                            btnTwo.IsEnabled = false;
                            btnThree.IsEnabled = false;
                            btnFour.IsEnabled = false;
                            btnFive.IsEnabled = false;
                            btnSix.IsEnabled = false;
                            btnSeven.IsEnabled = false;
                        }
                        else
                        {
                            btnEndTurn.IsEnabled = true;
                            btnOne.IsEnabled = true;
                            btnTwo.IsEnabled = true;
                            btnThree.IsEnabled = true;
                            btnFour.IsEnabled = true;
                            btnFive.IsEnabled = true;
                            btnSix.IsEnabled = true;
                            btnSeven.IsEnabled = true;
                        }
                    }
                    else
                    {
                        btnEndTurn.IsEnabled = false;
                        btnOne.IsEnabled = false;
                        btnTwo.IsEnabled = false;
                        btnThree.IsEnabled = false;
                        btnFour.IsEnabled = false;
                        btnFive.IsEnabled = false;
                        btnSix.IsEnabled = false;
                        btnSeven.IsEnabled = false;
                    }
                    // update the tiles to have the image of their tile
                    imageTiles(info.PlayerHand.Hand);

                    //Update the player board - forloop to go through boardInformation
                    if (info.UpdateBoard)
                    {
                        for (int i = 0; i < info.BoardInformation.Count(); i++)
                        {
                            Image gridBG = new Image { Width = 35, Height = 35 };
                            var bitmapImage = new BitmapImage(new Uri(@"..\..\images\tiles\" + info.BoardInformation[i].tileLetter + ".png", UriKind.Relative));

                            gridBG.Source = bitmapImage;
                            gridBG.SetValue(Grid.ColumnProperty, info.BoardInformation[i].colNum);
                            gridBG.SetValue(Grid.RowProperty, info.BoardInformation[i].rowNum);
                            ScrabbleGrid.Children.Add(gridBG);
                            // update board locations so tiles can't be placed on eachother
                            allGridInfo.Add(new plotTileStruct(info.BoardInformation[i].rowNum, info.BoardInformation[i].colNum, info.BoardInformation[i].tileLetter));
                        }
                        // list all the words scored from the last players turn
                        foreach (string word in info.WordsPlayed)
                        {
                            lblLastWord.Content += word + " ";
                        }
                        lblLastWordScore.Content = info.LastTurnScore;
                        playedGridInfo.Clear();
                    }
                    else
                    {
                        //else remove the tiles off the board!
                        for (int i = 0; i < info.BoardInformation.Count(); i++)
                        {
                            foreach (BoardData match in playedGridInfo)
                            {
                                if (match.rowNum == info.BoardInformation[i].rowNum && match.colNum == info.BoardInformation[i].colNum)
                                {
                                    //Remove the image from the grid
                                    ScrabbleGrid.Children.Remove(match.gridBackground);
                                    playedGridInfo.Remove(match);
                                    break;
                                }
                            }
                        }
                    }
                    // if the callback calls for the end of the game
                    if (info.EndGame)
                    {
                        string endGame = "";
                        if(playerLeaveGWin)
                        {
                            endGame = "Player left the game!";
                        }
                        else
                        {
                            endGame = "Tilebag Empty! Game Over!";
                        }
                        EndGame eWin = new EndGame(info.TotalPlayerScore, endGame);
                        eWin.Show();
                    }
                }
                else
                {
                    // Only the main (dispatcher) thread can change the GUI so..
                    this.Dispatcher.BeginInvoke(new ClientUpdateDelegate(UpdateGui), info);
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show("Error Updating Clients: " + ex.Message);
            }
        }