Example #1
0
 public override bool Equals(object other)
 {
     if (!typeof(TupleInt2).IsAssignableFrom(other.GetType()))
     {
         return(false);
     }
     else
     {
         TupleInt2 otherVector = (TupleInt2)other;
         return(otherVector.Item1 == Item1 && otherVector.Item2 == Item2);
     }
 }
Example #2
0
        public static ClipperLib.PolyTree ExecuteClipper(TmxMap tmxMap, TmxLayer tmxLayer, TransformPointFunc xfFunc, ProgressFunc progFunc)
        {
            // The "fullClipper" combines the clipper results from the smaller pieces
            ClipperLib.Clipper fullClipper = new ClipperLib.Clipper();

            // Limit to polygon "type" that matches the collision layer name (unless we are overriding the whole layer to a specific Unity Layer Name)
            bool usingUnityLayerOverride = !String.IsNullOrEmpty(tmxLayer.UnityLayerOverrideName);

            // From the perspective of Clipper lines are polygons too
            // Closed paths == polygons
            // Open paths == lines
            Dictionary <TupleInt2, List <PolygonGroup> > polygonGroups = new Dictionary <TupleInt2, List <PolygonGroup> >();

            foreach (int y in Enumerable.Range(0, tmxLayer.Height))
            {
                foreach (int x in Enumerable.Range(0, tmxLayer.Width))
                {
                    uint rawTileId = tmxLayer.GetRawTileIdAt(x, y);
                    if (rawTileId == 0)
                    {
                        continue;
                    }

                    uint    tileId = TmxMath.GetTileIdWithoutFlags(rawTileId);
                    TmxTile tile   = tmxMap.Tiles[tileId];

                    foreach (TmxObject polygon in tile.ObjectGroup.Objects)
                    {
                        if (typeof(TmxHasPoints).IsAssignableFrom(polygon.GetType()) &&
                            (usingUnityLayerOverride || String.Compare(polygon.Type, tmxLayer.Name, true) == 0))
                        {
                            int groupX = x / LayerClipper.GroupBySize;
                            int groupY = y / LayerClipper.GroupBySize;

                            PolygonGroup poly = new PolygonGroup();
                            poly.PositionOnMap         = tmxMap.GetMapPositionAt(x, y, tile);
                            poly.HasPointsInterface    = polygon as TmxHasPoints;
                            poly.TmxObjectInterface    = polygon;
                            poly.IsFlippedDiagnoally   = TmxMath.IsTileFlippedDiagonally(rawTileId);
                            poly.IsFlippedHorizontally = TmxMath.IsTileFlippedHorizontally(rawTileId);
                            poly.IsFlippedVertically   = TmxMath.IsTileFlippedVertically(rawTileId);
                            poly.TileCenter            = new PointF(tile.TileSize.Width * 0.5f, tile.TileSize.Height * 0.5f);

                            TupleInt2 key = new TupleInt2(groupX, groupY);
                            if (!polygonGroups.ContainsKey(key))
                            {
                                polygonGroups[key] = new List <PolygonGroup>();
                            }
                            polygonGroups[key].Add(poly);
                        }
                    }
                }
            }
            // Tuple not supported in Mono 2.0 so doing this the old fashioned way, sorry
            //var polygonGroups = from y in Enumerable.Range(0, tmxLayer.Height)
            //                    from x in Enumerable.Range(0, tmxLayer.Width)
            //                    let rawTileId = tmxLayer.GetRawTileIdAt(x, y)
            //                    where rawTileId != 0
            //                    let tileId = TmxMath.GetTileIdWithoutFlags(rawTileId)
            //                    let tile = tmxMap.Tiles[tileId]
            //                    from polygon in tile.ObjectGroup.Objects
            //                    where (polygon as TmxHasPoints) != null
            //                    where  usingUnityLayerOverride || String.Compare(polygon.Type, tmxLayer.Name, true) == 0
            //                    let groupX = x / LayerClipper.GroupBySize
            //                    let groupY = y / LayerClipper.GroupBySize
            //                    group new
            //                    {
            //                        PositionOnMap = tmxMap.GetMapPositionAt(x, y, tile),
            //                        HasPointsInterface = polygon as TmxHasPoints,
            //                        TmxObjectInterface = polygon,
            //                        IsFlippedDiagnoally = TmxMath.IsTileFlippedDiagonally(rawTileId),
            //                        IsFlippedHorizontally = TmxMath.IsTileFlippedHorizontally(rawTileId),
            //                        IsFlippedVertically = TmxMath.IsTileFlippedVertically(rawTileId),
            //                        TileCenter = new PointF(tile.TileSize.Width * 0.5f, tile.TileSize.Height * 0.5f),
            //                    }
            //                    by Tuple.Create(groupX, groupY);

            int groupIndex = 0;
            int groupCount = polygonGroups.Count();

            foreach (TupleInt2 key in polygonGroups.Keys)
            {
                if (groupIndex % 5 == 0)
                {
                    progFunc(String.Format("Clipping '{0}' polygons: {1}%", tmxLayer.Name, (groupIndex / (float)groupCount) * 100));
                }
                groupIndex++;

                // The "groupClipper" clips the polygons in a smaller part of the world
                ClipperLib.Clipper groupClipper = new ClipperLib.Clipper();

                // Add all our polygons to the Clipper library so it can reduce all the polygons to a (hopefully small) number of paths
                foreach (PolygonGroup poly in polygonGroups[key])
                {
                    // Create a clipper library polygon out of each and add it to our collection
                    ClipperPolygon clipperPolygon = new ClipperPolygon();

                    // Our points may be transformed due to tile flipping/rotation
                    // Before we transform them we put all the points into local space relative to the tile
                    SizeF    offset            = new SizeF(poly.TmxObjectInterface.Position);
                    PointF[] transformedPoints = poly.HasPointsInterface.Points.Select(pt => PointF.Add(pt, offset)).ToArray();

                    // Now transform the points relative to the tile
                    TmxMath.TransformPoints(transformedPoints, poly.TileCenter, poly.IsFlippedDiagnoally, poly.IsFlippedHorizontally, poly.IsFlippedVertically);

                    foreach (var pt in transformedPoints)
                    {
                        float x = poly.PositionOnMap.X + pt.X;
                        float y = poly.PositionOnMap.Y + pt.Y;

                        ClipperLib.IntPoint point = xfFunc(x, y);
                        clipperPolygon.Add(point);
                    }

                    // Because of Unity's cooridnate system, the winding order of the polygons must be reversed
                    clipperPolygon.Reverse();

                    // Add the "subject"
                    groupClipper.AddPath(clipperPolygon, ClipperLib.PolyType.ptSubject, poly.HasPointsInterface.ArePointsClosed());
                }

                // Get a solution for this group
                ClipperLib.PolyTree solution = new ClipperLib.PolyTree();
                groupClipper.Execute(ClipperLib.ClipType.ctUnion, solution, LayerClipper.SubjectFillRule, LayerClipper.ClipFillRule);

                // Combine the solutions into the full clipper
                fullClipper.AddPaths(ClipperLib.Clipper.ClosedPathsFromPolyTree(solution), ClipperLib.PolyType.ptSubject, true);
                fullClipper.AddPaths(ClipperLib.Clipper.OpenPathsFromPolyTree(solution), ClipperLib.PolyType.ptSubject, false);
            }
            progFunc(String.Format("Clipping '{0}' polygons: 100%", tmxLayer.Name));

            ClipperLib.PolyTree fullSolution = new ClipperLib.PolyTree();
            fullClipper.Execute(ClipperLib.ClipType.ctUnion, fullSolution, LayerClipper.SubjectFillRule, LayerClipper.ClipFillRule);

            return(fullSolution);
        }