/// <summary>
        /// Calculate all surrounding grid id's
        /// </summary>
        /// <param name="gridCount">Number of grids</param>
        /// <param name="gridColumn">Grid column index</param>
        /// <param name="gridRow">Grid row index</param>
        /// <param name="gridsPerRow">Number of grids per row</param>
        /// <returns>Returns grid id's of all surrounding grids</returns>
        private int[] CreateSuroundings(int gridCount, int gridColumn, int gridRow, int gridsPerRow)
        {
            int[] suroundingGrids = new int[gridCount];
            //Line 1
            suroundingGrids[0] = TileMathHelper.CalculateGridTranslation(-1, -1, gridColumn, gridRow, gridsPerRow, gridsPerRow);
            suroundingGrids[1] = TileMathHelper.CalculateGridTranslation(0, -1, gridColumn, gridRow, gridsPerRow, gridsPerRow);
            suroundingGrids[2] = TileMathHelper.CalculateGridTranslation(1, -1, gridColumn, gridRow, gridsPerRow, gridsPerRow);
            //Line 2
            suroundingGrids[3] = TileMathHelper.CalculateGridTranslation(-1, 0, gridColumn, gridRow, gridsPerRow, gridsPerRow);
            suroundingGrids[4] = TileMathHelper.CalculateGridTranslation(0, 0, gridColumn, gridRow, gridsPerRow, gridsPerRow); //Center
            suroundingGrids[5] = TileMathHelper.CalculateGridTranslation(1, 0, gridColumn, gridRow, gridsPerRow, gridsPerRow);
            //Line 3
            suroundingGrids[6] = TileMathHelper.CalculateGridTranslation(-1, 1, gridColumn, gridRow, gridsPerRow, gridsPerRow);
            suroundingGrids[7] = TileMathHelper.CalculateGridTranslation(0, 1, gridColumn, gridRow, gridsPerRow, gridsPerRow);
            suroundingGrids[8] = TileMathHelper.CalculateGridTranslation(1, 1, gridColumn, gridRow, gridsPerRow, gridsPerRow);

            return(suroundingGrids);
        }