Example #1
0
        public void MoveTo(Point destination)
        {
            if (destination.X < 0 || destination.Y < 0 || destination.X >= layer.Width() || destination.Y >= layer.Height() || !layer.IsPassable(destination) || Moving)
            {
                return;
            }

            destinations = new Queue <Point>();

            List <Point> points = layer.Pathfind.FindPath(position, destination, Group);

            for (int i = 0; i < points.Count(); ++i)
            {
                if (CanMoveThrough(points[i]))
                {
                    destinations.Enqueue(points[i]);
                }
                else
                {
                    break;
                }
            }

            if (destinations.Count() > 0)
            {
                moveDest = destinations.Dequeue();
                moving   = true;
                elapsed  = toMove;
            }
        }
Example #2
0
 public Pathfinder(TileLayer layer)
 {
     levelWidth  = layer.Width();
     levelHeight = layer.Height();
     this.layer  = layer;
     InitializeSearchNodes(layer);
 }
Example #3
0
 public Pathfinder(TileLayer layer)
 {
     levelWidth = layer.Width();
     levelHeight = layer.Height();
     this.layer = layer;
     InitializeSearchNodes(layer);
 }
Example #4
0
 private void clamp()
 {
     if (location.X < 0)
     {
         location.X = 0;
     }
     if (location.Y < 0)
     {
         location.Y = 0;
     }
     if (location.X >= layer.Width())
     {
         location.X = layer.Width() - 1;
     }
     if (location.Y >= layer.Height())
     {
         location.Y = layer.Height() - 1;
     }
 }