private void actorSelect_SelectedIndexChanged(object sender, EventArgs e) { var selectedActorName = (string)actorSelect.SelectedItem; var selectedActor = ActorProvider.GetActor(selectedActorName); _selectedActor = selectedActor; }
private void Form1_Load(object sender, EventArgs e) { foreach (var brush in TileProvider.GetAll()) { brushSelect.Items.Add(brush.Name); } foreach (var actor in ActorProvider.GetAll()) { actorSelect.Items.Add(actor.Name); } _seletedTile = TileDefinition.Default; brushSelect.SelectedIndex = 0; actorSelect.SelectedIndex = 0; btnSave.Enabled = false; }