private ItemRow RequestRow(int itemIndex)
        {
            ItemRow row = null;

            if (m_poolRows.Count > 0)
            {
                object item = m_itemContainer.GetItem(itemIndex);

                for (int i = 0; i < m_poolRows.Count; i++)
                {
                    if (item == m_poolRows[i].item)
                    {
                        row = m_poolRows[i];
                        m_poolRows.RemoveAt(i);
                        break;
                    }
                }

                if (row == null)
                {
                    row = PopEndRow(m_poolRows);
                }
            }
            else
            {
                row = m_funcCreateRow();
            }

            if (row != null)
            {
                SetRow(row, itemIndex);
            }

            return(row);
        }
Example #2
0
        public static ItemRow Create(Transform itemParent, GameObject itemPrefab)
        {
            ItemRow row = new ItemRow();

            GameObject go = GameObject.Instantiate(itemPrefab) as GameObject;

            row.rect   = go.GetComponent(typeof(RectTransform)) as RectTransform;
            row.drawer = go.GetComponent(typeof(ItemDrawer)) as ItemDrawer;
            go.transform.SetParent(itemParent, false);

            return(row);
        }
        public override void SetLayoutVertical()
        {
            int   visibleRowCount = m_rowContainer.VisibleRowCount;
            float rowHeight       = GetRowHeight();
            float size            = GetItemHeight();

            for (int i = 0; i < visibleRowCount; i++)
            {
                ItemRow row = m_rowContainer.GetVisibleRow(i);
                float   pos = rowHeight * row.itemIndex + padding.top;
                SetChildAlongAxis(row.rect, 1, pos, size);
            }
        }
        private static ItemRow PopEndRow(List <ItemRow> rows)
        {
            if (rows == null || rows.Count == 0)
            {
                return(null);
            }

            int     index = rows.Count - 1;
            ItemRow row   = rows[index];

            rows.RemoveAt(index);
            return(row);
        }
        private float GetItemHeight()
        {
            if (m_itemHeight > 0)
            {
                return(m_itemHeight);
            }

            m_itemHeight = ItemRow.GetItemHeight(itemPrefab);

            if (m_itemHeight < 1)
            {
                m_itemHeight = 20;
            }
            return(m_itemHeight);
        }
        // Invisible items which are in range should be visible.
        public bool ProcessInvisibleItemsInRange(int beginItemIndex, int endItemIndex)
        {
            bool hasOccurred = false;

            for (int i = beginItemIndex; i < endItemIndex; i++)
            {
                if (!IsVisibleItem(i))
                {
                    ItemRow row = RequestRow(i);
                    m_visibleRows.Add(row);
                    hasOccurred |= true;
                }
            }
            return(hasOccurred);
        }
        // Visible items which are not in range should be invisible.
        public bool ProcessVisibleItemsNotInRange(int beginItemIndex, int endItemIndex)
        {
            bool hasOccurred = false;

            for (int i = m_visibleRows.Count - 1; i >= 0; i--)
            {
                ItemRow row = m_visibleRows[i];
                if ((row.itemIndex < beginItemIndex) || (row.itemIndex >= endItemIndex))
                {
                    m_poolRows.Add(row);
                    m_visibleRows.RemoveAt(i);
                    hasOccurred |= true;
                }
            }
            return(hasOccurred);
        }
        private void SetRow(ItemRow row, int itemIndex)
        {
            row.itemIndex = itemIndex;
            row.item      = m_itemContainer.GetItem(itemIndex);

            bool isOddRow = (itemIndex % 2 != 0) ? true : false;

            bool   isSelected      = false;
            object curSelectedItem = m_itemContainer.GetCurSelectedItem();

            if ((curSelectedItem != null) && (row.item == curSelectedItem))
            {
                isSelected = true;
            }

            row.drawer.Draw(row.item, isOddRow, isSelected);
        }
        private ItemRow CreateRow()
        {
            ItemRow row = ItemRow.Create(rectTransform, itemPrefab);

            return(row);
        }