public void TestTiming()
        {
            TickedQueue queue = new TickedQueue();
            TickedObject a = new TickedObject(Callback2, 0);
            a.TickLength = 1;
            a.Priority = 1;
            TickedObject b = new TickedObject(Callback2, 2);
            b.TickLength = 5;
            b.Priority = 3;
            TickedObject c = new TickedObject(Callback2, 1);
            c.TickLength = 2;
            c.Priority = 2;

            queue.Add(a);
            queue.Add(b);
            queue.Add(c);

            Assert.AreEqual(0, aCalled + bCalled + cCalled, "called variables should be initialized with 0");
            queue.Update();
            Assert.AreEqual(0, aCalled + bCalled + cCalled, "called variables should be 0 with 0 time update");

            queue.Update(DateTime.UtcNow.AddSeconds(2.9f));
            Assert.AreEqual(1, aCalled, "a should have been called once");
            Assert.AreEqual(1, cCalled, "c should have been called once");
            Assert.AreEqual(0, bCalled, "b should not have been called");

            queue.Update(DateTime.UtcNow.AddSeconds(5f));
            Assert.AreEqual(2, aCalled, "a should have been called twice");
            Assert.AreEqual(2, cCalled, "c should have been called twice");
            Assert.AreEqual(1, bCalled, "b should have been called once");
        }
        public void TestExceptionHandler()
        {
            Exception raised = null;
            ITicked itemException = null;

            var queue = new TickedQueue {MaxProcessedPerUpdate = 1};
            queue.TickExceptionHandler += delegate(Exception e, ITicked t)
            {
                raised = e;
                itemException = t;
            };

            var aVal = 0;
            var a = new TickedObject((x => aVal++), 0);
            var b = new TickedObject((x => { throw new NotImplementedException("HELLO WORLD!"); }), 0);

            queue.Add(a, true);
            queue.Add(b, DateTime.UtcNow.AddMilliseconds(1), true);

            // Verify the queue works as expected
            queue.Update(DateTime.UtcNow.AddSeconds(0.5f));
            Assert.AreEqual(1, aVal, "Invalid aVal after the first update");

            TestDelegate testDelegate = (() => queue.Update(DateTime.UtcNow.AddSeconds(1f)));

            Assert.DoesNotThrow(testDelegate, "Did not expect any exceptions to be thrown");
            Assert.AreEqual(1, aVal, "Invalid aVal after the third update");
            Assert.AreEqual("HELLO WORLD!", raised.Message);
            Assert.IsInstanceOf<NotImplementedException>(raised);
            Assert.AreSame(itemException, b);
        }
		public void TestTickTimeReset()
		{
			TickedObject obj = new TickedObject(null);
			obj.Priority = 6;
			obj.TickLength = 7;
			var now = DateTime.UtcNow;
			TickedQueueItem item = new TickedQueueItem(obj, now);
			Assert.AreEqual(item.NextTickTime, now.AddSeconds(obj.TickLength), "Initial next tick time did not match");
			
			var future = now.AddSeconds(3);
			item.ResetTickFromTime(future);
			Assert.AreEqual(item.NextTickTime, future.AddSeconds(obj.TickLength), "Next tick time did not match after reset");
		}
        public void TestTickTimeCompare()
        {
            var a = new TickedObject(Callback, 2, 0) {Priority = 2};
            var b = new TickedObject(Callback, 1, 1) {Priority = 2};

            var itemA = new TickedQueueItem(a);
            var itemB = new TickedQueueItem(b);

            var comparer = new TickedQueueItemComparer();
            Assert.AreEqual(1, comparer.Compare(itemA, itemB), "B should be lower due to lower tick time");
            a.Priority = 1;
            itemA = new TickedQueueItem(a);
            Assert.AreEqual(-1, comparer.Compare(itemA, itemB), "A should be sorted lower due to the priority");
        }
        public void TestTimeCompare()
        {
            var a = new TickedObject(Callback, 2, 0) {Priority = 2};
            var b = new TickedObject(Callback, 1, 1) {Priority = 2};

            var itemA = new TickedQueueItem(a, DateTime.UtcNow);
            var itemB = new TickedQueueItem(b, DateTime.UtcNow.AddSeconds(2));

            var comparer = new TickedQueueItemComparer();
            Assert.AreEqual(-1, comparer.Compare(itemA, itemB), "A should be lower due to earlier tick time");
            b.Priority = 1;
            itemB = new TickedQueueItem(b);
            Assert.AreEqual(1, comparer.Compare(itemA, itemB), "B should be sorted lower due to the priority");
        }
		public void TestAgainstDefaultLoop ()
		{
			testAgainstDefaultLoopCount = -1;
			TickedQueue queue = new TickedQueue();
			TickedObject a = new TickedObject(TestAgainstDefaultLoopCallback, 0);
			queue.LoopByDefault = true;
			queue.Add(a, false);
			
			Assert.AreEqual(-1, testAgainstDefaultLoopCount, "testAgainstDefaultLoopCount should be initialized with -1");
			queue.Update(DateTime.UtcNow.AddSeconds(2));
			Assert.AreEqual(0, testAgainstDefaultLoopCount, "testAgainstDefaultLoopCount should still be incremented after first update");
			queue.Update(DateTime.UtcNow.AddSeconds(4));
			Assert.AreEqual(0, testAgainstDefaultLoopCount, "testAgainstDefaultLoopCount shouldn't have incremented again, a is set not to loop");
		}
        public void TestPauseBasic()
        {
            InitializeTestValues();

            var queue = new TickedQueue();
            var a = new TickedObject(CallbackSetTest1, 0);

            queue.Add(a);

            Assert.AreEqual(-1, test1, "test1 should be initialized with -1");
            queue.IsPaused = true;
            queue.Update();
            Assert.AreEqual(-1, test1, "test1 should be initialized with -1");
            queue.Update(DateTime.UtcNow.AddSeconds(2));
            Assert.AreEqual(-1, test1, "test1 should be initialized with -1");
        }
Example #8
0
        public void TestTickTimeReset()
        {
            TickedObject obj = new TickedObject(null);

            obj.Priority   = 6;
            obj.TickLength = 7;
            var             now  = DateTime.UtcNow;
            TickedQueueItem item = new TickedQueueItem(obj, now);

            Assert.AreEqual(item.NextTickTime, now.AddSeconds(obj.TickLength), "Initial next tick time did not match");

            var future = now.AddSeconds(3);

            item.ResetTickFromTime(future);
            Assert.AreEqual(item.NextTickTime, future.AddSeconds(obj.TickLength), "Next tick time did not match after reset");
        }
        public void TestEqualTimeCompare()
        {
            var a = new TickedObject(Callback);
            var b = new TickedObject(Callback);

            var time = DateTime.UtcNow;
            //forcing the time used so that there isn't any difference in the two calls
            var itemA = new TickedQueueItem(a, time);
            var itemB = new TickedQueueItem(b, time);

            // For items with equal times and priorities, we will state that the
            // first item is always lower than the second, so that the second is
            // always placed later in the queue
            var comparer = new TickedQueueItemComparer();
            Assert.AreEqual(-1, comparer.Compare(itemA, itemB), "Comparison should yield lower for a");            
        }
        public void TestRemove()
        {
            TickedQueue queue = new TickedQueue();
            TickedObject a = new TickedObject(Callback3, 0);
            a.TickLength = 1;

            queue.Add(a);

            queue.Update(DateTime.UtcNow.AddSeconds(2));
            Assert.AreEqual(1, test3, "Callback should have been called for added item");

            queue.Remove(a);
            test3 = -1;

            queue.Update(DateTime.UtcNow.AddSeconds(4));
            Assert.AreEqual(-1, test3, "Callback should not have been called for removed item");
        }
		public void TestCase ()
		{
			TickedObject obj = new TickedObject(null);
			obj.Priority = 6;
			obj.TickLength = 7;
			TickedQueueItem item = new TickedQueueItem(obj);
			Assert.AreEqual(item.Priority, obj.Priority, "TickedQueueItem should report the same priority as the wrapped object");
			
			DateTime testTime = DateTime.UtcNow;
			Assert.IsFalse(item.CheckTickReady(testTime), "CheckTickReady should return false when time is before next scheduled tick");
			
			DateTime testTimePlus4 = testTime.AddSeconds(4);
			Assert.IsFalse(item.CheckTickReady(testTimePlus4), "CheckTickReady should return false when time is before next scheduled tick");
			
			DateTime testTimePlus8 = testTime.AddSeconds(8);
			Assert.IsTrue(item.CheckTickReady(testTimePlus8), "CheckTickReady should return true when time is after next scheduled tick");
		}
        public void TestTimeCompare()
        {
            TickedObject a = new TickedObject(Callback, 0);
            a.Priority = 2;
            a.TickLength = 2;
            TickedObject b = new TickedObject(Callback, 1);
            b.Priority = 2;
            b.TickLength = 1;

            TickedQueueItem itemA = new TickedQueueItem(a, DateTime.UtcNow);
            TickedQueueItem itemB = new TickedQueueItem(b, DateTime.UtcNow.AddSeconds(2));

            TickedQueueItemComparer comparer = new TickedQueueItemComparer();
            Assert.AreEqual(-1, comparer.Compare(itemA, itemB), "A should be lower due to earlier tick time");
            b.Priority = 1;
            itemB = new TickedQueueItem(b);
            Assert.AreEqual(1, comparer.Compare(itemA, itemB), "B should be sorted lower due to the priority");
        }
        public void TestPriorityCompare()
        {
            TickedObject a = new TickedObject(Callback, 0);
            a.Priority = 5;
            TickedObject b = new TickedObject(Callback, 1);
            b.Priority = 2;

            DateTime time = DateTime.UtcNow;
            //forcing the time used so that there isn't any difference in the two calls
            TickedQueueItem itemA = new TickedQueueItem(a, time);
            TickedQueueItem itemB = new TickedQueueItem(b, time);

            TickedQueueItemComparer comparer = new TickedQueueItemComparer();
            Assert.AreEqual(1, comparer.Compare(itemA, itemB), "Comparison should yield lower for a");
            Assert.AreEqual(-1, comparer.Compare(itemB, itemA), "Reverse comparison should yield lower for b");
            a.Priority = 2;
            itemA = new TickedQueueItem(a, time);
            Assert.AreEqual(0, comparer.Compare(itemA, itemB), "Identical priorities should give equal comparison - {0}  {1}", itemA);
        }
        public void TestPriority()
        {
            InitializeTestValues();
            var queue = new TickedQueue();
            var a = new TickedObject(CallbackSetTest1, 0, 0) {Priority = 0};
            var b = new TickedObject(CallbackSetTest1, 0, 2) {Priority = 2};
            var c = new TickedObject(CallbackSetTest1, 0, 1) {Priority = 1};

            queue.Add(a);
            queue.Add(b);
            queue.Add(c);

            Assert.AreEqual(-1, test1, "test1 should be initialized with -1");
            queue.Update();
            Assert.AreEqual(-1, test1,
                "test1 should still be same after first update, as none of the objects should have ticked");
            queue.Update(DateTime.UtcNow.AddSeconds(2));
            Assert.AreNotEqual(-1, test1, "test1 should have changed after all three items ticked");
            Assert.AreEqual(2, test1, "test1 should have been updated to the last object");
        }
        public void TestPriority()
        {
            TickedQueue queue = new TickedQueue();
            TickedObject a = new TickedObject(Callback1, 0);
            a.Priority = 0;
            TickedObject b = new TickedObject(Callback1, 2);
            b.Priority = 2;
            TickedObject c = new TickedObject(Callback1, 1);
            c.Priority = 1;

            queue.Add(a);
            queue.Add(b);
            queue.Add(c);

            Assert.AreEqual(-1, test1, "test1 should be initialized with -1");
            queue.Update();
            Assert.AreEqual(-1, test1, "test1 should still be same after first update, as none of the objects should have ticked");
            queue.Update(DateTime.UtcNow.AddSeconds(2));
            Assert.AreNotEqual(-1, test1, "test1 should have changed after all three items ticked");
            Assert.AreEqual(2, test1, "test1 should have been updated to the last object");
        }
        public void TestPriorityCompare()
        {
            var a = new TickedObject(Callback, 0, 0) {Priority = 5};
            var b = new TickedObject(Callback, 0, 1) {Priority = 2};

            var time = DateTime.UtcNow;
            //forcing the time used so that there isn't any difference in the two calls
            var itemA = new TickedQueueItem(a, time);
            var itemB = new TickedQueueItem(b, time);

            var comparer = new TickedQueueItemComparer();
            Assert.AreEqual(1, comparer.Compare(itemA, itemB), "Comparison should yield lower for a");
            Assert.AreEqual(-1, comparer.Compare(itemB, itemA), "Reverse comparison should yield lower for b");
            a.Priority = b.Priority;

            // For items with equal times and priorities, we will state that the
            // first item is always lower than the second, so that the second is
            // always placed later in the queue
            itemA = new TickedQueueItem(a, time);
            Assert.AreEqual(-1, comparer.Compare(itemA, itemB),
                "Expected ItemA would be deemed lower - {0}  {1}", itemA, itemB);
        }
Example #17
0
        public void TestCase()
        {
            TickedObject obj = new TickedObject(null);

            obj.Priority   = 6;
            obj.TickLength = 7;
            TickedQueueItem item = new TickedQueueItem(obj);

            Assert.AreEqual(item.Priority, obj.Priority, "TickedQueueItem should report the same priority as the wrapped object");

            DateTime testTime = DateTime.UtcNow;

            Assert.IsFalse(item.CheckTickReady(testTime), "CheckTickReady should return false when time is before next scheduled tick");

            DateTime testTimePlus4 = testTime.AddSeconds(4);

            Assert.IsFalse(item.CheckTickReady(testTimePlus4), "CheckTickReady should return false when time is before next scheduled tick");

            DateTime testTimePlus8 = testTime.AddSeconds(8);

            Assert.IsTrue(item.CheckTickReady(testTimePlus8), "CheckTickReady should return true when time is after next scheduled tick");
        }
		public void TestForStagnation()
		{
			TickedQueue queue = new TickedQueue();
			queue.MaxProcessedPerUpdate = 100;
			stagnantCalled = false;
			
			DateTime time = DateTime.UtcNow;
			
			for (int i = 0; i < 10000; ++i)
			{
				var obj = new TickedObject(Callback, 0.5f, i);
				queue.Add(obj, time);
			}
			
			time = time.AddSeconds(0.5);
			
			for (int i = 0; i < 1000; ++i)
			{
				time = time.AddMilliseconds(1000);
				queue.Update(time);
			}
			Assert.IsTrue(stagnantCalled, "Checking a low priority item doesn't get swamped");
		}
        public void TestEnumerator()
        {
            var queue = new TickedQueue();
            var a = new TickedObject(Callback3, 0);
            a.TickLength = 1;

            queue.Add(a);

            Assert.IsTrue(queue.Items.Any(), "There should be items on the queue");
            Assert.IsTrue(queue.Items.Contains(a), "Queue should contain the new item");
            Assert.AreEqual(1, queue.Items.Count(), "Queue should contain only one item");

            var b = new TickedObject(Callback3, 0);
            queue.Add(b);

            Assert.IsTrue(queue.Items.Contains(b), "Queue should contain the second item");
            Assert.AreEqual(2, queue.Items.Count(), "Queue should contain two items");

            queue.Remove(a);

            Assert.AreEqual(1, queue.Items.Count(), "Queue should contain only one item again");
            Assert.IsFalse(queue.Items.Contains(a), "Queue should not contain the original item");
        }
 protected override void OnEnable()
 {
     base.OnEnable();
     TickedObject = new TickedObject(OnUpdateSteering);
     TickedObject.TickLength = _tickLength;
     _steeringQueue = UnityTickedQueue.GetInstance(QueueName);
     _steeringQueue.Add(TickedObject);
     _steeringQueue.MaxProcessedPerUpdate = _maxQueueProcessedPerUpdate;
 }
Example #21
0
 protected void OnEnable()
 {
     // Initialize the behavior tree and its queue
     _tickedObject = new TickedObject(OnMeasureSpeed);
     _tickedObject.TickLength = _measuringSpeed;
     _queue = UnityTickedQueue.GetInstance(_queueName);
     _queue.Add(_tickedObject);
 }
        public void TestRemoveFromHandlerAfterPassingInWorkQueue()
        {
            var queue = new TickedQueue {MaxProcessedPerUpdate = 10};

            var aVal = 0;
            var a = new TickedObject((x => aVal++));

            var bVal = 0;
            var b = new TickedObject((x => bVal++));

            var cVal = 0;
            var c = new TickedObject((x =>
            {
                cVal += 2;
                queue.Remove(b);
            }));

            var time = DateTime.UtcNow;
            queue.Add(a, time, true);
            queue.Add(b, time, true);
            queue.Add(c, time, true); // c will remove b, so it should execute only once

            // Verify the queue works as expected
            queue.Update(DateTime.UtcNow.AddSeconds(0.5f));
            Assert.AreEqual(1, aVal, "Invalid aVal after the first update");
            Assert.AreEqual(2, cVal, "Invalid cVal after the first update");
            Assert.AreEqual(1, bVal, "b should have executed the first time");
            Assert.IsFalse(queue.Items.Contains(b), "b should no longer be on the queue");

            queue.Update(DateTime.UtcNow.AddSeconds(1f));
            Assert.AreEqual(2, aVal, "Invalid aVal after the second update");
            Assert.AreEqual(4, cVal, "Invalid cVal after the second update");
            Assert.AreEqual(1, bVal, "b should not have executed again");
            Assert.IsFalse(queue.Items.Contains(b), "b should still not be on the queue");
        }
        public void TestRemove()
        {
            var queue = new TickedQueue();
            var a = new TickedObject(Callback3, 0);
            a.TickLength = 1;

            queue.Add(a);

            queue.Update(DateTime.UtcNow.AddSeconds(2));
            Assert.AreEqual(1, test3, "Callback should have been called for added item");

            var result = queue.Remove(a);
            test3 = -1;

            Assert.IsTrue(result, "Call to remove the item should have returned true");

            queue.Update(DateTime.UtcNow.AddSeconds(4));
            Assert.AreEqual(-1, test3, "Callback should not have been called for removed item");
        }
        public void TestRemoveFromHandlerWhileInWorkQueue()
        {
            var queue = new TickedQueue();
            queue.MaxProcessedPerUpdate = 10;

            var aVal = 0;
            var a = new TickedObject((x => aVal++), 0);

            var bVal = 0;
            var b = new TickedObject((x => bVal++), 0);

            var cVal = 0;
            var c = new TickedObject((x =>
            {
                cVal += 2;
                queue.Remove(b);
            }), 0);

            queue.Add(a, true);
            queue.Add(c, true); // c will execute before B and remove it
            queue.Add(b, true);

            // Verify the queue works as expected
            queue.Update(DateTime.UtcNow.AddSeconds(0.5f));
            Assert.AreEqual(1, aVal, "Invalid aVal after the first update");
            Assert.AreEqual(2, cVal, "Invalid cVal after the first update");
            Assert.AreEqual(0, bVal, "b should not have executed");
            Assert.IsFalse(queue.Items.Contains(b), "b should not be on the queue");

            queue.Update(DateTime.UtcNow.AddSeconds(1f));
            Assert.AreEqual(2, aVal, "Invalid aVal after the second update");
            Assert.AreEqual(4, cVal, "Invalid cVal after the second update");
            Assert.AreEqual(0, bVal, "b should not have executed");
            Assert.IsFalse(queue.Items.Contains(b), "b should still not be on the queue");
        }
        public void TestRemoveWhileEnqueued()
        {
            var queue = new TickedQueue();
            queue.MaxProcessedPerUpdate = 1;

            var aVal = 0;
            var a = new TickedObject((x => aVal++), 0);

            var bVal = 0;
            var b = new TickedObject((x => bVal++), 0);

            var cVal = 0;
            var c = new TickedObject((x => cVal++), 0);

            queue.Add(a, true);
            queue.Add(b, true);
            queue.Add(c, true);

            // Verify the queue works as expected
            queue.Update(DateTime.UtcNow.AddSeconds(0.5f));
            Assert.AreEqual(1, aVal, "Invalid aVal after the first update");
            Assert.AreEqual(0, bVal, "Invalid bVal after the first update");
            Assert.AreEqual(0, cVal, "Invalid cVal after the first update");

            Assert.IsTrue(queue.Remove(b), "Error removing B");

            queue.Update(DateTime.UtcNow.AddSeconds(1f));
            Assert.AreEqual(1, aVal, "Invalid aVal after the second update");
            Assert.AreEqual(0, bVal, "B should not have been ticked after being removed");
            Assert.AreEqual(1, cVal, "Invalid cVal after the second update");

            queue.Update(DateTime.UtcNow.AddSeconds(1.5f));
            Assert.AreEqual(2, aVal, "Invalid aVal after the third update");
            Assert.AreEqual(0, bVal, "B should not have been ticked after being removed");
            Assert.AreEqual(1, cVal, "Invalid cVal after the third update");
        }
        public void TestTiming()
        {
            var queue = new TickedQueue();
            var a = new TickedObject(Callback2, 1, 0) {Priority = 1};
            var b = new TickedObject(Callback2, 5, 2) {Priority = 3};
            var c = new TickedObject(Callback2, 2, 1) {Priority = 2};

            queue.Add(a);
            queue.Add(b);
            queue.Add(c);

            Assert.AreEqual(0, aCalled + bCalled + cCalled, "called variables should be initialized with 0");
            queue.Update();
            Assert.AreEqual(0, aCalled + bCalled + cCalled, "called variables should be 0 with 0 time update");

            queue.Update(DateTime.UtcNow.AddSeconds(2.9f));
            Assert.AreEqual(1, aCalled, "a should have been called once");
            Assert.AreEqual(1, cCalled, "c should have been called once");
            Assert.AreEqual(0, bCalled, "b should not have been called");

            queue.Update(DateTime.UtcNow.AddSeconds(5.01f));
            Assert.AreEqual(2, aCalled, "a should have been called twice");
            Assert.AreEqual(2, cCalled, "c should have been called twice");
            Assert.AreEqual(1, bCalled, "b should have been called once");
        }
        public void TestInvalidRemove()
        {
            var queue = new TickedQueue();
            var a = new TickedObject(Callback3, 1);
            queue.Add(a);

            var b = new TickedObject(Callback3);

            var result = queue.Remove(b);

            Assert.IsFalse(result, "Call to remove the B should have returned false");
        }
        public void TestMaxProcessedPerUpdate()
        {
            var queue = new TickedQueue {MaxProcessedPerUpdate = 1};

            var aVal = 0;
            var a = new TickedObject((x => aVal++));

            var bVal = 0;
            var b = new TickedObject((x => bVal++));

            var cVal = 0;
            var c = new TickedObject((x => cVal++));

            queue.Add(a, true);
            queue.Add(b, true);
            queue.Add(c, true);

            // Verify the queue works as expected
            queue.Update(DateTime.UtcNow.AddSeconds(0.5f));
            Assert.AreEqual(1, aVal, "Invalid aVal after the first update");
            Assert.AreEqual(0, bVal, "Invalid bVal after the first update");
            Assert.AreEqual(0, cVal, "Invalid cVal after the first update");

            queue.Update(DateTime.UtcNow.AddSeconds(1f));
            Assert.AreEqual(1, aVal, "Invalid aVal after the second update");
            Assert.AreEqual(1, bVal, "Invalid bVal after the second update");
            Assert.AreEqual(0, cVal, "Invalid cVal after the second update");

            queue.Update(DateTime.UtcNow.AddSeconds(1.5f));
            Assert.AreEqual(1, aVal, "Invalid aVal after the third update");
            Assert.AreEqual(1, bVal, "Invalid bVal after the third update");
            Assert.AreEqual(1, cVal, "Invalid cVal after the third update");

            queue.MaxProcessedPerUpdate = 2;

            queue.Update(DateTime.UtcNow.AddSeconds(2f));
            Assert.AreEqual(2, aVal, "Invalid aVal after the first update");
            Assert.AreEqual(2, bVal, "Invalid bVal after the first update");
            Assert.AreEqual(1, cVal, "Invalid cVal after the first update");
        }
        public void TestUnPauseBasic()
        {
            InitializeTestValues();

            var queue = new TickedQueue();
            var a = new TickedObject(CallbackSetTest1, 0, 0);

            queue.Add(a);

            DateTime startTime = DateTime.UtcNow;

            Assert.AreEqual(-1, test1, "test1 should be initialized with -1");
            queue.IsPaused = true;
            queue.Update(startTime);
            Assert.AreEqual(-1, test1, "test1 should be initialized with -1");
            queue.Update(startTime.AddSeconds(2));
            Assert.AreEqual(-1, test1, "test1 should be initialized with -1");

            queue.IsPaused = false;
            queue.Update(startTime.AddSeconds(3));
            Assert.AreEqual(0, test1, "test1 should be set to 0 after the queue is updated");
        }
        public void TestNoExceptionHandler()
        {
            var queue = new TickedQueue {MaxProcessedPerUpdate = 1};

            var aVal = 0;
            var a = new TickedObject((x => aVal++), 0);
            var b = new TickedObject((x => { throw new NotImplementedException("Not implemented method"); }), 0);

            queue.Add(a, true);
            queue.Add(b, true);

            // Verify the queue works as expected
            queue.Update(DateTime.UtcNow.AddSeconds(0.5f));
            Assert.AreEqual(1, aVal, "Invalid aVal after the first update");

            TestDelegate testDelegate = (() => queue.Update(DateTime.UtcNow.AddSeconds(1f)));

            Assert.Throws<NotImplementedException>(testDelegate, "Expected a not-implemented exception");
            Assert.AreEqual(1, aVal, "Invalid aVal after the third update");

            queue.Update(DateTime.UtcNow.AddSeconds(1.5f));
            Assert.AreEqual(2, aVal, "Invalid aVal after the third update");
        }
Example #31
0
 void OnEnable()
 {
     _tickedObject = new TickedObject(OnUpdateRadar);
     _tickedObject.TickLength = _tickLength;
     _steeringQueue = UnityTickedQueue.GetInstance(_queueName);
     _steeringQueue.Add(_tickedObject);
     _steeringQueue.MaxProcessedPerUpdate = _maxQueueProcessedPerUpdate;
 }
        public void TestUnPausePriority()
        {
            InitializeTestValues();
            var queue = new TickedQueue();
            var a = new TickedObject(CallbackSetTest1, 0, 0) {Priority = 0};
            var b = new TickedObject(CallbackSetTest1, 0, 2) {Priority = 2};
            var c = new TickedObject(CallbackSetTest1, 0, 1) {Priority = 1};

            queue.Add(a);
            queue.Add(b);
            queue.Add(c);

            Assert.AreEqual(-1, test1, "test1 should be initialized with -1");
            queue.IsPaused = true;
            queue.Update(DateTime.UtcNow.AddSeconds(2));
            Assert.AreEqual(-1, test1, "test1 should be still be -1, since we are paused");

            queue.IsPaused = false;
            queue.Update(DateTime.UtcNow.AddSeconds(2));
            Assert.AreNotEqual(-1, test1, "test1 should have changed after all three items ticked");
            Assert.AreEqual(2, test1, "test1 should have been updated to the last object");
        }