public Normal1v1(ILogger logger, Character a, Character b) { _fightA = a; _fightB = b; _logger = logger; _isFinished = false; }
public override List<Character> getOpponents(Character c) { List<Character> retList = new List<Character>(); retList.Add(c == _fightA ? _fightB : _fightA); return retList; }
public Entity(Area l, ILogger logger, ISaveLoad saveLoad, int id) { ID = id; _logger = logger; SaveLoad = saveLoad; Location = l; CurObjective = new objectives.Idle(this); CurAction = CurObjective.GetAction(); _char = new Character(saveLoad, logger, "Ted", 20, 200, 20, 20, 20, this.ID); }
public StatusMessage(Character c) { item = JsonConvert.SerializeObject(c); }
public abstract List<Character> getOpponents(Character c);
public void StartChar(Character c) { throw new NotImplementedException(); }