private void PreparePlayer(Player identificator) { if (GameProfile.GetPlayerType(identificator) == PlayerType.Human) { players.Add(identificator, new HumanPlayer(fieldVisualizer, Field, OnCellSelected)); } else { players.Add(identificator, new AIPlayer(Field, OnCellSelected, identificator)); } }
public void OnPlayerChange(int index) { GameProfile.SetPlayerType(player, dropdown.options[index].text == "human" ? PlayerType.Human : PlayerType.AI); }