Example #1
0
 public GameBoard(GameBoard in_gameBoard)
 {
     this.width = in_gameBoard.width;
     this.height = in_gameBoard.height;
     gameBoard = in_gameBoard.getGameBoard();
     resetBoard();
 }
Example #2
0
        //Starts a new game of tic tac toe.
        //Creates/resets the gameboard and keeps track of scores.
        public bool nextRound()
        {
            bool donePlaying = false;

            //Setup Board
            if (gameBoard == null)
                gameBoard = new GameBoard();
            else
                gameBoard.resetBoard();

            //Only Human players atm
            for (int i = 0; i < numPlayers; i++)
            {
                playerList[i] = new HumanPlayer(gameBoard);
            }

            do
            {
                playGame();

                Console.WriteLine("Play Another? (y/n)");
                if (Console.ReadLine().Equals("y"))
                {
                    donePlaying = false;
                    gameBoard.resetBoard();
                }

                else
                {
                    donePlaying = true;
                }

            } while (!donePlaying);

            return donePlaying;
        }
Example #3
0
 public void WrapperConstructor()
 {
     board       = new GameBoard();
     label6.Text = label6.Text + board.GetTurn();
 }
Example #4
0
 /**
  * Check to see if all three conditions are true indicating win.
  */
 public bool checkWin(GameBoard gameBoard)
 {
     return(checkRowsForWin(gameBoard) || checkColumnsForWin(gameBoard) || checkDiagonalsForWin(gameBoard));
 }
Example #5
0
        } //end GameBoardTests

        public bool humanPlayerTests()
        {
            bool result = true;
            bool doneTesting = false;

            GameBoard gameBoard = new GameBoard();
            Player player1 = new HumanPlayer(gameBoard);

            while (!doneTesting)
            {
                player1.takeTurn();
                gameBoard.printBoard();

                Console.WriteLine("Continue testing Human input? (y/n)");
                if (Console.ReadLine().Equals("n"))
                {
                    doneTesting = true;
                }
            }
            

            return result;
        }
Example #6
0
        private static int Minimax(GameBoard board, int depth, bool isMaximizing, int row, int col, int parentBestScore, TicTacToeGameRules myGameRules)
        {
            int maxScore = 1;
            int minScore = -1;
            int score;

            // See move
            //board.DrawGameBoard();
            //Console.ReadLine();
            if (TicTacToeGameRules.CheckForWin(board, row, col, myGameRules.currentPlayer.myPiece))
            {
                score = 1;
                return(score);
            }
            else if (TicTacToeGameRules.CheckForWin(board, row, col, myGameRules.opponent.myPiece))
            {
                score = -1;
                return(score);
            }
            else if (TicTacToeGameRules.CheckForDraw(board) || depth <= 0)
            {
                score = 0;
                return(score);
            }

            if (isMaximizing)
            {
                int bestScore = minScore;
                for (int y = 0; y < board.rows; y++)
                {
                    for (int x = 0; x < board.cols; x++)
                    {
                        if (board.GetGameBoardSpace(y, x) == " ")
                        {
                            board.SetGameBoardSpace(y, x, myGameRules.currentPlayer.myPiece);
                            score = Minimax(board, depth - 1, false, y, x, minScore, myGameRules);
                            board.SetGameBoardSpace(y, x, " ");
                            if (score > bestScore)
                            {
                                bestScore = score;
                            }
                            if (bestScore >= parentBestScore)
                            {
                                return(bestScore);
                            }
                        }
                    }
                }
                return(bestScore);
            }
            else
            {
                int bestScore = maxScore;
                for (int y = 0; y < board.rows; y++)
                {
                    for (int x = 0; x < board.cols; x++)
                    {
                        if (board.GetGameBoardSpace(y, x) == " ")
                        {
                            board.SetGameBoardSpace(y, x, myGameRules.opponent.myPiece);
                            score = Minimax(board, depth - 1, true, y, x, maxScore, myGameRules);
                            board.SetGameBoardSpace(y, x, " ");
                            if (score < bestScore)
                            {
                                bestScore = score;
                            }
                            if (bestScore <= parentBestScore)
                            {
                                return(bestScore);
                            }
                        }
                    }
                }
                return(bestScore);
            }
        }
Example #7
0
 private void Awake()
 {
     Instance = this;
 }
Example #8
0
 //constructor
 public Player(GameBoard gameBoard)
 {
     this.gameBoard = gameBoard;
     setupNameAndPiece();
 }
Example #9
0
 /// <summary>
 /// Contructor to test
 /// </summary>
 /// <param name="board"></param>
 /// <param name="inputManager"></param>
 /// <param name="output"></param>
 public GamePlayManager(GameBoard board, InputManager inputManager, OutputManager outputManager)
 {
     this.board         = board;
     this.inputManager  = inputManager;
     this.outputManager = outputManager;
 }
Example #10
0
 public HumanPlayer(GameBoard gameBoard) : base(gameBoard)
 {
 }
Example #11
0
        // the bulk of the desired functionality should be refactored into a
        // method that will be invoked once the class has been initialized.
        public void Invoke()
        {
            // declare local variables
            // this will used to determine which DAL method I need to call
            DatabaseAccessLayer _dal = new DatabaseAccessLayer();
            List <Player>       _listOfPlayers;

            // Title of game
            Console.WriteLine("Welcome to Tic-Tac-Toe");

            // Creates a new GameBoard
            GameBoard _board = new GameBoard();
            bool      IsPlayersNotSelected = true;

            Player _firstPlayer  = new Player();
            Player _secondPlayer = new Player();

            while (IsPlayersNotSelected)
            {
                // print out the main menu
                Console.WriteLine("Menu (L) - List all players, (S) Select players for the game, " +
                                  "(A) - Add Player, " +
                                  "(D) - Delete Player, (U) - Update Player");

                string _menuItemPicked = Console.ReadLine();

                // what does the user want to do
                switch (_menuItemPicked.ToUpper())
                {
                case "A":         // add user
                    // collect all the information from the user
                    Console.WriteLine("Enter first name (required): ");
                    string _firstNameInput = Console.ReadLine();
                    Console.WriteLine("Enter last name (required): ");
                    string _lastNameInput = Console.ReadLine();
                    Console.WriteLine("Enter birthdate MM/DD/YYYY (optional): ");
                    string _birthdateInput = Console.ReadLine();
                    Console.WriteLine("Enter gender M or F (optional): ");
                    string _genderInput = Console.ReadLine();

                    // constructor
                    Player _newPlayer = new Player(_firstNameInput, _lastNameInput,
                                                   _birthdateInput, _genderInput, PlayerType.Human);

                    // pass all value thru the object reference
                    _userReader.AddUser(_newPlayer);

                    break;

                case "D":      // delete a player from the db
                    // print out the list for them of they player ids
                    Console.WriteLine("Please enter player id you want to delete for the game.");
                    int _getAllPlayers = 0;
                    _listOfPlayers = _dal.GetAllPlayers(_getAllPlayers);

                    // print out the board
                    _board.PrintPlayers(_listOfPlayers);

                    // the get the player id
                    int _playerId = Convert.ToInt32(Console.ReadLine());

                    //delete the player and their stats
                    _dal.DeletePlayer(_playerId);

                    break;

                case "L":     // list all the players in
                    int _playerIDToGet = 0;
                    _listOfPlayers = _dal.GetAllPlayers(_playerIDToGet);
                    // add the bot player
                    _listOfPlayers.Add(new Player {
                        PlayerFirstName = "Bot", PlayerID = 666, PlayerLastName = "Boy", PlayerType = PlayerType.Bot
                    });

                    // uses the list
                    _board.PrintPlayers(_listOfPlayers);
                    break;


                case "S":
                    // print out the list for them of they player ids
                    Console.WriteLine("Please look at the list of available players, enter two player ids for the game.");
                    _getAllPlayers = 0;
                    _listOfPlayers = _dal.GetAllPlayers(_getAllPlayers);
                    _listOfPlayers.Add(new Player {
                        PlayerFirstName = "Bot", PlayerID = 666, PlayerLastName = "Boy", PlayerType = PlayerType.Bot
                    });

                    // print out the board
                    _board.PrintPlayers(_listOfPlayers);

                    // get the two players
                    Console.WriteLine("Please enter PlayerID for first player.");
                    int firstPlayerId = Convert.ToInt32(Console.ReadLine());
                    Console.WriteLine("Please enter PlayerID for second player.");
                    int secondPlayerId = Convert.ToInt32(Console.ReadLine());

                    // write some LINQ to get player one and create object for that player
                    Player _firstPlayerDAL = _listOfPlayers.Where(x => x.PlayerID == firstPlayerId).FirstOrDefault();

                    // write some LINQ to get player two and create object for that player
                    Player _secondPlayerDAL = _listOfPlayers.Where(x => x.PlayerID == secondPlayerId).FirstOrDefault();

                    // map these to player objects because that's what game play takes
                    //_firstPlayer = Mapper.PlayerDALtoPlayer(_firstPlayerDAL, 1, 'X');
                    //_secondPlayer = Mapper.PlayerDALtoPlayer(_secondPlayerDAL, 2, '0');
                    _firstPlayer                    = _firstPlayerDAL;
                    _secondPlayer                   = _secondPlayerDAL;
                    _firstPlayer.PlayerToken        = 'X';
                    _firstPlayer.PlayerOrderByPlay  = 1;
                    _secondPlayer.PlayerToken       = 'O';
                    _secondPlayer.PlayerOrderByPlay = 2;

                    // drop out of loop
                    IsPlayersNotSelected = false;
                    break;

                default:
                    break;
                }
            } // while end


            // continuing to game play

            ////Creates a new GameBoard
            //GameBoard board = new GameBoard(first, second);
            _board.SetPlayers(_firstPlayer, _secondPlayer);

            // print instructions to where your choice will go 1- 9
            Console.WriteLine("Players will pick a number between 1 and 9 to determnine where they will play");

            // prints out the rule board
            _board.Print();

            // game play code starting here

            // need a loop to go back and forth between the players
            bool IsContinueGame = true; // will be switched to false on a draw or winner inside the loop
            //string currentPlayer = player1; // used to determine what will be stored in the array
            Player _currentPlayer;
            int    _currentPlayerIndex = 0;
            string _position           = "";

            while (IsContinueGame)
            {
                _currentPlayer = _board.TwoPlayers[_currentPlayerIndex];


                // TODO: only for the screen players
                // need player to pick a location

                if (_currentPlayer.PlayerType == PlayerType.Human)
                {
                    Console.WriteLine(_currentPlayer.PlayerFirstName + " " + _currentPlayer.PlayerLastName + ", please pick a location 1 to 9 that is not already occupied");
                    Console.Write("Location: ");
                    _position = Console.ReadLine();


                    // only humans to things wrong
                    // need validation to make sure is legal spot
                    // checks for valid player input
                    _position = _board.ValidateInput(_position, _currentPlayer.PlayerFirstName + " " + _currentPlayer.PlayerLastName);

                    bool validMove = false;

                    // checks if the player made a valid move
                    while (validMove == false)
                    {
                        validMove = _board.ValidateMove(Convert.ToInt32(_position));

                        if (validMove == false)
                        {
                            Console.WriteLine(_currentPlayer.PlayerFirstName + " " + _currentPlayer.PlayerLastName +
                                              ", please use only the numbers 1 to 9 and a space that is not already occupied");
                            _board.Print();
                            Console.Write("Location: ");
                            _position = Console.ReadLine();
                            _position = _board.ValidateInput(_position, _currentPlayer.PlayerFirstName + " " + _currentPlayer.PlayerLastName);
                        }
                    }
                }
                else  // BOT turn
                {
                    // no validation needed



                    // need the current board state to decide
                    _position = _currentPlayer.BotMove(_board.BoardState);


                    // print the location picked
                    Console.WriteLine(_currentPlayer.PlayerFirstName + " " + _currentPlayer.PlayerLastName +
                                      ", please use only the numbers 1 to 9 and a space that is not already occupied");
                }



                // place it
                // do we place a X or O?
                char charToPlace;
                charToPlace = _currentPlayer.PlayerToken;



                // this is simply placing the token, all the hard decisions have been made
                _board.Place(charToPlace, Convert.ToInt32(_position));


                // print it
                _board.Print();

                // check if it's a winner or draw, if not flip the player
                string result = _board.CheckForWinnerOrDraw();


                switch (result)
                {
                case "win":
                    IsContinueGame = false;
                    Console.WriteLine(_currentPlayer.PlayerFirstName + " " + _currentPlayer.PlayerLastName + " wins!!!!!");
                    Console.WriteLine();
                    break;

                case "draw":
                    IsContinueGame = false;
                    Console.WriteLine("Game is a draw !!!!");
                    Console.WriteLine();
                    break;

                default:
                    break;
                }

                // flip the player
                if (_currentPlayerIndex == 0)
                {
                    _currentPlayerIndex = 1;
                }
                else
                {
                    _currentPlayerIndex = 0;
                }

                // ENH: add win loss draw to the database


                // ENH: to they want another game ?
            }  // game loop

            //Stops the program
            Console.WriteLine("Game Over");
            Console.ReadLine();
        }
Example #12
0
 public Game(int size)
 {
     board = new GameBoard(size);
 }
Example #13
0
 public MainPage()
 {
     DataContext = new GameBoard();
     this.InitializeComponent();
 }
Example #14
0
 public HumanPlayer(GameBoard gameBoard) : base(gameBoard)
 {
    
 }
Example #15
0
        public static bool CheckDiagonal2Line(GameBoard board, int placedRow, int placedCol, string piece, int toCheck, int lineLength)
        {
            int checkedSpots  = 0;
            int filledByPiece = 0;

            // Check initial spot
            if (board.GetGameBoardSpace(placedRow, placedCol) == piece)
            {
                checkedSpots++;
                filledByPiece++;
                // Check spots down and to left
                int col = placedCol - 1;
                for (int row = placedRow + 1; row < board.rows; row++)
                {
                    if (col >= 0)
                    {
                        if (board.GetGameBoardSpace(row, col) == piece)
                        {
                            checkedSpots++;
                            filledByPiece++;
                            col--;
                        }
                        else
                        {
                            break;
                        }
                    }
                    else
                    {
                        break;
                    }
                    if (checkedSpots == toCheck)
                    {
                        break;
                    }
                }
                // Check spots up and to right
                if (checkedSpots < toCheck)
                {
                    col = placedCol + 1;
                    for (int row = placedRow - 1; row >= 0; row--)
                    {
                        if (col < board.cols)
                        {
                            if (board.GetGameBoardSpace(row, col) == piece)
                            {
                                checkedSpots++;
                                filledByPiece++;
                                col++;
                            }
                            else
                            {
                                checkedSpots++;
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                        if (checkedSpots == toCheck)
                        {
                            break;
                        }
                    }
                }
            }
            if (filledByPiece == lineLength && checkedSpots == toCheck)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #16
0
 int currentPlayer;   //to know when you put X or O
 public Game()
 {
     principalBoard = new GameBoard();
     this.player1   = new Player("O");
     this.player2   = new Player("X");
 }
Example #17
0
 // check win logic main entry
 static public bool checkWin(GameBoard gameBoard)
 {
     return(checkHorizontallyForWin(gameBoard) || checkVerticallyForWin(gameBoard) || checkDiagonallyForWin(gameBoard));
 }
Example #18
0
 /// <summary>
 /// See if player has won
 /// </summary>
 /// <param name="player"> Current player</param>
 /// <returns></returns>
 public Boolean IsWin(IPlayer player, GameBoard gameBoard)
 {
     throw new NotImplementedException();
 }
Example #19
0
 // check draw logic main entry
 static public bool checkDraw(int moveCounter, GameBoard gameBoard)
 {
     return(moveCounter == Math.Pow(gameBoard.Board_Size, 2) ? true : false);
 }
Example #20
0
 //constructor
 public Player(GameBoard gameBoard)
 {
     this.gameBoard = gameBoard;
     setupNameAndPiece();
 }
Example #21
0
        static void Main(string[] args)
        {
            Console.WriteLine("_______");
            Console.WriteLine("|1|2|3|");
            Console.WriteLine("_______");
            Console.WriteLine("|4|5|6|");
            Console.WriteLine("_______");
            Console.WriteLine("|7|8|9|");
            Console.WriteLine("_______");
            Console.WriteLine("START GAME!!" + Environment.NewLine + Environment.NewLine);
            GameBoard g = new GameBoard();

            Engine e = new Engine();

            e.GameBoard = g;

            bool   comFirst  = true;
            string startGame = "start";

            while (startGame == "start")
            {
                e.GameBoard.Init();

                if (!comFirst)
                {
                    Draw(e.GameBoard.Squares);
                    Console.WriteLine("ENTER cell num");
                    var num = Convert.ToInt32(Console.ReadLine());
                    var xy  = GetXy(num);
                    e.GameBoard.SetMove(xy[0], xy[1], Cell.MIN);
                }

                while (true)
                {
                    var move = e.FineBestNode();
                    e.GameBoard.SetMove(move[0], move[1], Cell.MAX);

                    Draw(e.GameBoard.Squares);

                    if (Check(e.CheckWinner()))
                    {
                        break;
                    }

                    Console.WriteLine("ENTER cell num");
                    var num = Convert.ToInt32(Console.ReadLine());
                    var xy  = GetXy(num);

                    e.GameBoard.SetMove(xy[0], xy[1], Cell.MIN);
                    if (Check(e.CheckWinner()))
                    {
                        break;
                    }
                }

                comFirst = !comFirst;
                Console.WriteLine("Restart GAME !!! (y/n)");
                if (Console.ReadLine() == "n")
                {
                    break;
                }
            }

            Console.WriteLine("Press any key to exit.................................");
            Console.ReadLine();
        }
Example #22
0
        //Difficult mode checks, in-order, horizontal, vertical, and diagonal lines to see if there are two in a row of either 'X' or 'O'.  It then places a piece to complete the line.
        //Does not differentiate between 'X' and 'O', and uses no real strategy.
        public bool Difficult(GameBoard ticTac, char ch)
        {
            //Checks matches in horizontal spaces
            for (int i = 0; i < 7; i += 3)
            {
                if (ticTac.GameSpaces[i] == ticTac.GameSpaces[i + 1] || ticTac.GameSpaces[i + 1] == ticTac.GameSpaces[i + 2] || ticTac.GameSpaces[i] == ticTac.GameSpaces[i + 2])
                {
                    for (int j = i; j < i + 3; j++)
                    {
                        if (char.IsDigit(ticTac.GameSpaces[j]))
                        {
                            PiecePlace.Computer(ticTac.GameSpaces, j, ch);
                            return(false);
                        }
                    }
                }
            }

            //checks for matches in vertical spaces
            for (int i = 0; i < 3; i += 1)
            {
                if (ticTac.GameSpaces[i] == ticTac.GameSpaces[i + 3] || ticTac.GameSpaces[i + 3] == ticTac.GameSpaces[i + 6] || ticTac.GameSpaces[i] == ticTac.GameSpaces[i + 6])
                {
                    for (int j = i; j < i + 7; j += 3)
                    {
                        if (char.IsDigit(ticTac.GameSpaces[j]))
                        {
                            PiecePlace.Computer(ticTac.GameSpaces, j, ch);
                            return(false);
                        }
                    }
                }
            }

            //checks for matches diagonally right
            if (ticTac.GameSpaces[0] == ticTac.GameSpaces[4] || ticTac.GameSpaces[4] == ticTac.GameSpaces[8] || ticTac.GameSpaces[0] == ticTac.GameSpaces[8])
            {
                for (int i = 0; i < 9; i += 4)
                {
                    if (char.IsDigit(ticTac.GameSpaces[i]))
                    {
                        PiecePlace.Computer(ticTac.GameSpaces, i, ch);
                        return(false);
                    }
                }
            }

            //checks for matches diagonally left
            if (ticTac.GameSpaces[2] == ticTac.GameSpaces[4] || ticTac.GameSpaces[4] == ticTac.GameSpaces[6] || ticTac.GameSpaces[2] == ticTac.GameSpaces[6])
            {
                for (int i = 2; i < 7; i += 2)
                {
                    if (char.IsDigit(ticTac.GameSpaces[i]))
                    {
                        PiecePlace.Computer(ticTac.GameSpaces, i, ch);
                        return(false);
                    }
                }
            }

            //if none of the above conditions are met, a random piece is placed
            Easy(ticTac, ch);
            return(false);
        }
Example #23
0
 private bool Check(int firstPos, int secondPos, int choice, BoardValue symbol)
 {
     if (GameBoard.GetBoardValue(firstPos).Equals(GameBoard.GetBoardValue(secondPos)) && GameBoard.GetBoardValue(firstPos).Equals(symbol))
     {
         if (GameBoard.GetBoardValue(choice).Equals(BoardValue.Empty))
         {
             return(true);
         }
     }
     return(false);
 }
Example #24
0
        public AIPlayer(GameBoard gameBoard) : base(gameBoard)
        {

        }
Example #25
0
        public void PlayGame()
        {
            bool changePlayerLoop;

            do
            {
                Console.Clear();
                Console.WriteLine(" Tic-Tac-Toe\n");
                changePlayerLoop = ChangePlayer();
            } while (!changePlayerLoop);

            GameBoard myGameBoard = new GameBoard(3, 3, " ", true, "left", "number", "top", "letter");
            GameBoard aiGameBoard = new GameBoard(3, 3, " ", true, "left", "number", "top", "letter");

            //GameBoard myGameBoard = new GameBoard(4, 4, " ", true, "left", "number", "top", "letter");
            //GameBoard aiGameBoard = new GameBoard(4, 4, " ", true, "left", "number", "top", "letter");

            //GameBoard myGameBoard = new GameBoard(5, 5, " ", true, "left", "number", "top", "letter");
            //GameBoard aiGameBoard = new GameBoard(5, 5, " ", true, "left", "number", "top", "letter");

            #region

            /*
             * myGameBoard.SetGameBoardSpace(0, 0, "O");
             * myGameBoard.SetGameBoardSpace(0, 1, " ");
             * myGameBoard.SetGameBoardSpace(0, 2, "X");
             *
             * myGameBoard.SetGameBoardSpace(1, 0, "X");
             * myGameBoard.SetGameBoardSpace(1, 1, "X");
             * myGameBoard.SetGameBoardSpace(1, 2, "O");
             *
             * myGameBoard.SetGameBoardSpace(2, 0, "O");
             * myGameBoard.SetGameBoardSpace(2, 1, " ");
             * myGameBoard.SetGameBoardSpace(2, 2, " ");
             */
            #endregion

            #region

            /*
             * myGameBoard.SetGameBoardSpace(0, 0, "#");
             * myGameBoard.SetGameBoardSpace(0, 1, "#");
             * myGameBoard.SetGameBoardSpace(0, 2, " ");
             * myGameBoard.SetGameBoardSpace(0, 3, "#");
             * myGameBoard.SetGameBoardSpace(0, 4, "#");
             *
             * myGameBoard.SetGameBoardSpace(1, 0, "#");
             * myGameBoard.SetGameBoardSpace(1, 1, " ");
             * myGameBoard.SetGameBoardSpace(1, 2, " ");
             * myGameBoard.SetGameBoardSpace(1, 3, " ");
             * myGameBoard.SetGameBoardSpace(1, 4, "#");
             *
             * myGameBoard.SetGameBoardSpace(2, 0, "#");
             * myGameBoard.SetGameBoardSpace(2, 1, " ");
             * myGameBoard.SetGameBoardSpace(2, 2, " ");
             * myGameBoard.SetGameBoardSpace(2, 3, " ");
             * myGameBoard.SetGameBoardSpace(2, 4, "#");
             *
             * myGameBoard.SetGameBoardSpace(3, 0, "#");
             * myGameBoard.SetGameBoardSpace(3, 1, " ");
             * myGameBoard.SetGameBoardSpace(3, 2, " ");
             * myGameBoard.SetGameBoardSpace(3, 3, " ");
             * myGameBoard.SetGameBoardSpace(3, 4, "#");
             *
             * myGameBoard.SetGameBoardSpace(4, 0, "#");
             * myGameBoard.SetGameBoardSpace(4, 1, "#");
             * myGameBoard.SetGameBoardSpace(4, 2, "#");
             * myGameBoard.SetGameBoardSpace(4, 3, "#");
             * myGameBoard.SetGameBoardSpace(4, 4, "#");
             */
            #endregion

            //TicTacToeGameRules myGameRules = new TicTacToeGameRules(myGameBoard, aiGameBoard, 5, 3, myPlayers);
            TicTacToeGameRules myGameRules = new TicTacToeGameRules(myGameBoard, aiGameBoard, 3, int.MaxValue, myPlayers);
            //TicTacToeGameRules myGameRules = new TicTacToeGameRules(myGameBoard, aiGameBoard, 5, 9, myPlayers);


            PlayAgain();
        }
Example #26
0
        public bool gameBoardTests()
        {
            bool result = true;

            #region printBoardTests
            GameBoard gameBoard = new GameBoard();
            gameBoard.printBoard();

            GameBoard gameBoard2 = new GameBoard(5,5);
            gameBoard2.printBoard();

            GameBoard gameBoard3 = new GameBoard(3, 5);
            gameBoard3.printBoard();
            #endregion

            #region addPieceTests
            //AddPiece Test 1 - add a valid piece in valid position
            gameBoard.addPiece(0,0,'P');
            if (gameBoard.getGameBoard()[0,0] != 'P')
            {
                result = false;
                Console.WriteLine("AddPiece Test 1 failed  " + gameBoard.getGameBoard()[0,0]);
            }
            //AddPiece Test 2 - add a valid piece in an invalid position
            if (gameBoard.addPiece(4, 4, 'P'))
            {
                result = false;
                Console.WriteLine("AddPiece Test 2 failed");
            }
            //AddPiece test 3 - verify adding on bigger boards works.
            if (!gameBoard2.addPiece(4,4,'5'))
            {
                result = false;
                Console.WriteLine("AddPiece Test 3 failed");
            }
            #endregion
            #region resetBoardTests
            //ResetBoard test 1 - verify board is reset properly.
            gameBoard.resetBoard();
            gameBoard.addPiece(1, 1,'X');
            gameBoard.resetBoard();
            if (gameBoard.getGameBoard()[1,1] == 'X')
            {
                result = false;
                Console.WriteLine("ResetBoard test 1 failed");
            }
            #endregion
            #region CheckForWinnerTests
            //CheckForWinner Test 1 - top horizontal row winner
            gameBoard.resetBoard();
            gameBoard.addPiece(0, 0, 'X');
            gameBoard.addPiece(1, 0, 'X');
            gameBoard.addPiece(2, 0, 'X');
            if (!gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 1 failed");
            }
            //CheckForWinner Test 2 - top horizontal row no winner
            gameBoard.resetBoard();
            gameBoard.addPiece(0, 0, 'X');
            gameBoard.addPiece(1, 0, 'O');
            gameBoard.addPiece(2, 0, 'X');
            if (gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 2 failed");
            }

            //CheckForWinner Test 3 - middle horizontal row winner
            gameBoard.resetBoard();
            gameBoard.addPiece(0, 1, 'X');
            gameBoard.addPiece(1, 1, 'X');
            gameBoard.addPiece(2, 1, 'X');
            if (!gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 3 failed");
            }
            //CheckForWinner Test 4 - middle horizontal row no winner
            gameBoard.resetBoard();
            gameBoard.addPiece(0, 1, 'X');
            gameBoard.addPiece(1, 1, 'O');
            gameBoard.addPiece(2, 1, 'X');
            if (gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 4 failed");
            }

            //CheckForWinner Test 5 - bottom horizontal row winner
            gameBoard.resetBoard();
            gameBoard.addPiece(0, 2, 'X');
            gameBoard.addPiece(1, 2, 'X');
            gameBoard.addPiece(2, 2, 'X');
            if (!gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 5 failed");
            }
            //CheckForWinner Test 6 - bottom horizontal row no winner
            gameBoard.resetBoard();
            gameBoard.addPiece(0, 2, 'X');
            gameBoard.addPiece(1, 2, 'O');
            gameBoard.addPiece(2, 2, 'X');
            if (gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 6 failed");
            }

            //CheckForWinner Test 7 - left vertical column winner
            gameBoard.resetBoard();
            gameBoard.addPiece(0, 0, 'X');
            gameBoard.addPiece(0, 1, 'X');
            gameBoard.addPiece(0, 2, 'X');
            if (!gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 7 failed");
            }
            //CheckForWinner Test 8 - left vertical column no winner
            gameBoard.resetBoard();
            gameBoard.addPiece(0, 0, 'X');
            gameBoard.addPiece(1, 0, 'O');
            gameBoard.addPiece(2, 0, 'X');
            if (gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 8 failed");
            }

            //CheckForWinner Test 9 - middle vertical column winner
            gameBoard.resetBoard();
            gameBoard.addPiece(1, 0, 'X');
            gameBoard.addPiece(1, 1, 'X');
            gameBoard.addPiece(1, 2, 'X');
            if (!gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 9 failed");
            }
            //CheckForWinner Test 10 - middle vertical column no winner
            gameBoard.resetBoard();
            gameBoard.addPiece(0, 1, 'X');
            gameBoard.addPiece(1, 1, 'O');
            gameBoard.addPiece(2, 1, 'X');
            if (gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 10 failed");
            }

            //CheckForWinner Test 11 - right vertical column winner
            gameBoard.resetBoard();
            gameBoard.addPiece(2, 0, 'X');
            gameBoard.addPiece(2, 1, 'X');
            gameBoard.addPiece(2, 2, 'X');
            if (!gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 11 failed");
            }
            //CheckForWinner Test 12 - right vertical column no winner
            gameBoard.resetBoard();
            gameBoard.addPiece(0, 2, 'X');
            gameBoard.addPiece(1, 2, 'O');
            gameBoard.addPiece(2, 2, 'X');
            if (gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 12 failed");
            }

            //CheckForWinner Test 13 - diagonal top left to bottom right winner
            gameBoard.resetBoard();
            gameBoard.addPiece(0, 0, 'X');
            gameBoard.addPiece(1, 1, 'X');
            gameBoard.addPiece(2, 2, 'X');
            if (!gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 13 failed");
            }
            //CheckForWinner Test 14 - diagonal top left to bottom right no winner
            gameBoard.resetBoard();
            gameBoard.addPiece(0, 0, 'X');
            gameBoard.addPiece(1, 1, 'O');
            gameBoard.addPiece(2, 2, 'X');
            if (gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 14 failed");
            }

            //CheckForWinner Test 15 - diagonal bottom left to top right winner
            gameBoard.resetBoard();
            gameBoard.addPiece(2, 0, 'X');
            gameBoard.addPiece(1, 1, 'X');
            gameBoard.addPiece(0, 2, 'X');
            if (!gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 15 failed");
            }
            //CheckForWinner Test 16 - diagonal bottom left to top right no winner
            gameBoard.resetBoard();
            gameBoard.addPiece(2, 0, 'X');
            gameBoard.addPiece(1, 1, 'O');
            gameBoard.addPiece(0, 2, 'X');
            if (gameBoard.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 16 failed");
            }

            //CheckForWinner Test 17 - middle vertical row winner non 3x3
            gameBoard2.resetBoard();
            gameBoard2.addPiece(0, 0, 'X');
            gameBoard2.addPiece(0, 1, 'X');
            gameBoard2.addPiece(0, 2, 'X');
            gameBoard2.addPiece(0, 3, 'X');
            gameBoard2.addPiece(0, 4, 'X');
            if (!gameBoard2.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 17 failed");
            }
            //CheckForWinner Test 18 - middle vertical row no winner non 3x3
            gameBoard2.resetBoard();
            gameBoard2.addPiece(0, 0, 'X');
            gameBoard2.addPiece(0, 1, 'X');
            gameBoard2.addPiece(0, 2, 'X');
            gameBoard2.addPiece(0, 3, 'O');
            gameBoard2.addPiece(0, 4, 'X');
            if (gameBoard2.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 18 failed");
            }
            //CheckForWinner Test 19 - diagonal top left to bottom right winner non 3x3
            gameBoard2.resetBoard();
            gameBoard2.addPiece(0, 0, 'X');
            gameBoard2.addPiece(1, 1, 'X');
            gameBoard2.addPiece(2, 2, 'X');
            gameBoard2.addPiece(3, 3, 'X');
            gameBoard2.addPiece(4, 4, 'X');
            if (!gameBoard2.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 19 failed");
            }

            //CheckForWinner Test 20 - diagonal top left to bottom right no winner non 3x3
            gameBoard2.resetBoard();
            gameBoard2.addPiece(0, 0, 'X');
            gameBoard2.addPiece(1, 1, 'X');
            gameBoard2.addPiece(2, 2, 'O');
            gameBoard2.addPiece(3, 3, 'X');
            gameBoard2.addPiece(4, 4, 'X');
            if (gameBoard2.checkForWinner())
            {
                result = false;
                Console.WriteLine("CheckForWinner Test 20 failed");
            }
            #endregion

            return result;
        } //end GameBoardTests
Example #27
0
 /**
  * Check the two diagonals to see if either is a win. Return true if either wins.
  *
  */
 private bool checkDiagonalsForWin(GameBoard gameBoard)
 {
     return((checkRowCol(gameBoard.Board[0, 0].getFieldState(), gameBoard.Board[1, 1].getFieldState(), gameBoard.Board[2, 2].getFieldState()) == true) || (checkRowCol(gameBoard.Board[0, 2].getFieldState(), gameBoard.Board[1, 1].getFieldState(), gameBoard.Board[2, 0].getFieldState()) == true));
 }