Example #1
0
        // after we get the best move (button) we return this button to perform click
        public Button performMove(int[,] board)
        {
            AiMove bestMove = getBestMove(board, _aiplayer);

            board[bestMove.x, bestMove.y] = _aiplayer;
            Button bt = new Button();

            bt.Text = "O";
            bt.Name = "b" + bestMove.x.ToString() + bestMove.y.ToString();
            return(bt);
        }
Example #2
0
        // apply minimax algorithm
        private AiMove getBestMove(int[,] board, int player)
        {
            // base case --> check for end state (win,lose,draw)
            int result = iswinner(board);

            if (result == _aiplayer)
            {
                AiMove temp = new AiMove();
                temp.SetScore(10);
                return(temp);
            }
            else if (result == _humanplayer)
            {
                AiMove temp = new AiMove();
                temp.SetScore(-10);
                return(temp);
            }
            else if (result == TIE)
            {
                AiMove temp = new AiMove();
                temp.SetScore(0);
                return(temp);
            }

            List <AiMove> moves = new List <AiMove>();

            // Do the recursive function calls and construct the moves list (all availabe moves)
            for (int i = 0; i < 3; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    if (board[i, j] == NO_VALUE)
                    {
                        AiMove move = new AiMove();
                        move.x      = i;
                        move.y      = j;
                        board[i, j] = player;
                        if (player == _aiplayer)
                        {
                            move.score = getBestMove(board, _humanplayer).score;
                        }
                        else
                        {
                            move.score = getBestMove(board, _aiplayer).score;
                        }
                        moves.Add(move);
                        board[i, j] = NO_VALUE;
                    }
                }
            }
            // get the best move for the current player
            int bestMove = 0;

            if (player == _aiplayer)
            {
                int bestScore = -100000;
                for (int i = 0; i < moves.Count; i++)
                {
                    if (moves[i].score > bestScore)
                    {
                        bestScore = moves[i].score;
                        bestMove  = i;
                    }
                }
            }
            else
            {
                int bestScore = 100000;
                for (int i = 0; i < moves.Count; i++)
                {
                    if (moves[i].score < bestScore)
                    {
                        bestScore = moves[i].score;
                        bestMove  = i;
                    }
                }
            }
            // return the best move
            return(moves[bestMove]);
        }