Example #1
0
        public static void Run()
        {
            IGame t = new TicTacToe();

            char player = TicTacToe.Player1;
            char opponent = t.NextPlayer(player);
            int  x, y;

            while (!t.IsWon() && t.GetValidMoves(player).Any())
            {
                Console.WriteLine(t.ToString());
                do
                {
                    do
                    {
                        Console.WriteLine("Choose the X coordinate for your move:");
                    } while (!Int32.TryParse(Console.ReadLine(), out x));

                    do
                    {
                        Console.WriteLine("Choose the Y coordinate for your move:");
                    } while (!Int32.TryParse(Console.ReadLine(), out y));
                } while (!(new TicTacToeMove(new Coords(x, y), player).Execute(t)));

                var move = AI.CalcNextMove(t, opponent, 9).move;
                if (move != null)
                {
                    move.Execute(t);
                }
            }

            Console.WriteLine(t.ToString());
        }
Example #2
0
        public static void Run()
        {
            IGame g = new Checkers();

            char player   = Checkers.Player1;
            char opponent = g.NextPlayer(player);

            while (!g.IsWon() && g.GetValidMoves(player).Any())
            {
                Console.WriteLine(g.ToString());

                var move1 = AI.CalcNextMove(g, player, 5).move;
                if (move1 != null)
                {
                    move1.Execute(g);
                }

                Console.WriteLine(g.ToString());

                var move2 = AI.CalcNextMove(g, opponent, 5).move;
                if (move2 != null)
                {
                    move2.Execute(g);
                }
            }

            Console.WriteLine(g.ToString());
        }
Example #3
0
        public static void Run()
        {
            IGame g = new Checkers();

            char player = Checkers.Player1;
            char opponent = g.NextPlayer(player);
            int  x1, y1, x2, y2;

            while (!g.IsWon() && g.GetValidMoves(player).Any())
            {
                Console.WriteLine(g.ToString());
                do
                {
                    do
                    {
                        Console.WriteLine("Choose the X coordinate of your piece:");
                    } while (!Int32.TryParse(Console.ReadLine(), out x1));

                    do
                    {
                        Console.WriteLine("Choose the Y coordinate of your piece:");
                    } while (!Int32.TryParse(Console.ReadLine(), out y1));

                    do
                    {
                        Console.WriteLine("Choose the X coordinate for your move:");
                    } while (!Int32.TryParse(Console.ReadLine(), out x2));

                    do
                    {
                        Console.WriteLine("Choose the Y coordinate for your move:");
                    } while (!Int32.TryParse(Console.ReadLine(), out y2));
                } while (!(new CheckersMove(new Coords(x1, y1), new Coords(x2, y2), player).Execute(g)));

                var move = AI.CalcNextMove(g, opponent, 5).move;
                if (move != null)
                {
                    move.Execute(g);
                }
            }

            Console.WriteLine(g.ToString());
        }