public virtual string GetPath(PathReference output, Pipeline pipeline) => "";
public static string Resolve(this string input, Pipeline pipeline, UnityEngine.Object caller) => PathReference.ResolvePath(input, pipeline, caller);
public virtual string GetPath(PathReference output, Pipeline pipeline) => "";
public static string Resolve(this string input, Pipeline pipeline, UnityEngine.Object caller) => PathReference.ResolvePath(input, pipeline, caller);