Example #1
0
        public void AddSpaceType(
                char glyph,
                bool passable      = true,
                bool transparent   = true,
                string description = "",
                int r              = 128,
                int g              = 128,
                int b              = 128,
                int br             = 0,
                int bg             = 0,
                int bb             = 0)
        {
            MapSpaceType st = new MapSpaceType();
            st.glyph = glyph;
            st.passable = passable;
            st.transparent = transparent;
            st.description = description;
            st.r = r;
            st.g = g;
            st.b = b;
            st.br = br;
            st.bg = bg;
            st.bb = bb;

            this.palette.Add(st);
        }
Example #2
0
        public void Draw()
        {
            for (int y = 0; y <= this.y2 - this.y1; y++)
            {
                int screen_y = y + this.y1;
                int map_y    = y + this.offset_y - 9;
                for (int x = 0; x <= this.x2 - this.x1; x++)
                {
                    int screen_x = x + this.x1;
                    int map_x    = x + this.offset_x - 40;

                    if (
                        (map_x >= 0) &&
                        (map_y >= 0) &&
                        (map_x < this.map.grid.Length) &&
                        (map_y < this.map.grid[map_x].Length) &&
                        (this.map.grid[map_x][map_y] < this.map.palette.Count))
                    {
                        MapSpaceType ms = this.map.palette[this.map.grid[map_x][map_y]];
                        ui.DrawAt(screen_x, screen_y, ms.glyph.ToString(), ms.r, ms.g, ms.b, ms.br, ms.bg, ms.bb);
                    }
                    else
                    {
                        ui.DrawAt(screen_x, screen_y, "#", 48, 48, 48, 0, 0, 0);
                    }
                }
            }
        }
Example #3
0
        public void AddSpaceType(
            char glyph,
            bool passable      = true,
            bool transparent   = true,
            string description = "",
            int r  = 128,
            int g  = 128,
            int b  = 128,
            int br = 0,
            int bg = 0,
            int bb = 0)
        {
            MapSpaceType st = new MapSpaceType();

            st.glyph       = glyph;
            st.passable    = passable;
            st.transparent = transparent;
            st.description = description;
            st.r           = r;
            st.g           = g;
            st.b           = b;
            st.br          = br;
            st.bg          = bg;
            st.bb          = bb;

            this.palette.Add(st);
        }