public override void DrawDefault() { GuiHelper.DrawLocaleSelection(this.content, ShaderEditor.currentlyDrawing.gui.locale.available_locales, ShaderEditor.currentlyDrawing.gui.locale.selected_locale_index); }
public override void OnGUI(Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor) { GuiHelper.drawConfigTextureProperty(position, prop, label, editor, ((TextureProperty)ShaderEditor.active.currentProperty).hasScaleOffset); GuiHelper.sRGBWarning(prop); }
public override void OnGUI(Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor) { GuiHelper.drawSmallTextureProperty(position, prop, label, editor, ((TextureProperty)ThryEditor.currentlyDrawing.currentProperty).hasScaleOffset); }
public override void OnGUI(Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor) { GuiHelper.MinMaxSlider(position, label, prop); }
//-------------Main Function-------------- public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props) { if (firstOnGUICall || (reloadNextDraw && Event.current.type == EventType.Layout)) { editorData = new EditorData(); editorData.editor = materialEditor; editorData.gui = this; editorData.textureArrayProperties = new List <ShaderProperty>(); editorData.firstCall = true; } editorData.properties = props; CheckInAnimationRecordMode(); m_RenderersForAnimationMode = MaterialEditor.PrepareMaterialPropertiesForAnimationMode(props, GUI.enabled); UpdateEvents(); //first time call inits if (firstOnGUICall || (reloadNextDraw && Event.current.type == EventType.Layout)) { OnOpen(); } editorData.shader = editorData.materials[0].shader; currentlyDrawing = editorData; active = this; //sync shader and get preset handler Config config = Config.Get(); if (editorData.materials != null) { Mediator.SetActiveShader(editorData.materials[0].shader); } //TOP Bar Rect mainHeaderRect = EditorGUILayout.BeginHorizontal(); //draw editor settings button if (GUILayout.Button(new GUIContent("", Styles.settings_icon), EditorStyles.largeLabel, GUILayout.MaxHeight(20), GUILayout.MaxWidth(20))) { Thry.Settings window = Thry.Settings.getInstance(); window.Show(); window.Focus(); } EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), MouseCursor.Link); if (GUILayout.Button(Styles.search_icon, EditorStyles.largeLabel, GUILayout.MaxHeight(20))) { show_search_bar = !show_search_bar; } //draw master label if exists if (masterLabelText != null) { GuiHelper.DrawMasterLabel(masterLabelText, mainHeaderRect); } //GUILayout.Label("Thryrallo",GUILayout.ExpandWidth(true)); GUILayout.Label("@UI by Thryrallo", Styles.made_by_style, GUILayout.Height(25), GUILayout.MaxWidth(100)); EditorGUILayout.EndHorizontal(); if (show_search_bar) { header_search_term = EditorGUILayout.TextField(header_search_term); } //Visibility menu if (editorData.show_HeaderHider) { HeaderHider.HeaderHiderGUI(editorData); } bool isMaterialLocked = editorData.use_ShaderOptimizer && editorData.propertyDictionary["_ShaderOptimizerEnabled"].materialProperty.floatValue == 1; if (editorData.use_ShaderOptimizer) { editorData.propertyDictionary["_ShaderOptimizerEnabled"].Draw(); } //PROPERTIES if (header_search_term == "" || show_search_bar == false) { foreach (ShaderPart part in shaderparts.parts) { part.Draw(); } } else { foreach (ShaderPart part in editorData.propertyDictionary.Values) { if (IsSearchedFor(part, header_search_term)) { part.Draw(); } } } //Render Queue selection if (config.showRenderQueue) { materialEditor.RenderQueueField(); } //footer GuiHelper.drawFooters(footer); if (GUILayout.Button("@UI Made by Thryrallo", Styles.made_by_style)) { Application.OpenURL("https://www.twitter.com/thryrallo"); } EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), MouseCursor.Link); Event e = Event.current; bool isUndo = (e.type == EventType.ExecuteCommand || e.type == EventType.ValidateCommand) && e.commandName == "UndoRedoPerformed"; if (reloadNextDraw && Event.current.type == EventType.Layout) { reloadNextDraw = false; } if (isUndo) { reloadNextDraw = true; } //on swap if (on_swap_to_actions != null && swapped_to_shader) { foreach (DefineableAction a in on_swap_to_actions) { a.Perform(); } on_swap_to_actions = null; swapped_to_shader = false; } //test if material has been reset if (wasUsed && e.type == EventType.Repaint) { if (editorData.materials[0].HasProperty("shader_is_using_thry_editor") && editorData.materials[0].GetFloat("shader_is_using_thry_editor") != 69) { reloadNextDraw = true; HandleReset(); wasUsed = true; } } if (e.type == EventType.Used) { wasUsed = true; } if (input.HadMouseDownRepaint) { input.HadMouseDown = false; } input.HadMouseDownRepaint = false; editorData.firstCall = false; }