void Awake()
        {
            _callBackObject = GameObject.Find("callBackObject").GetComponent<CallBackObject>();

            Button backButton = GameObject.Find("backButton").GetComponent<Button>();
            backButton.onClick.AddListener(delegate()
            {
                this.backButtonClick();
            });

            Button settingButton = GameObject.Find("settingButton").GetComponent<Button>();
            settingButton.onClick.AddListener(delegate()
            {
                this.settingButtonClick();
            });
        }
 void Awake()
 {
     _buttonCanvs = GameObject.Find("buttonCanvas").transform;
     _buttonEventObject = GameObject.Find("buttonEventsObject").GetComponent<ButtonEventsObject>();
     _callBackObject = GameObject.Find("callBackObject").GetComponent<CallBackObject>();
 }
 void Awake()
 {
     _callBackObject = GameObject.Find("callBackObject").GetComponent<CallBackObject>();
     _updateUIObject = GameObject.Find("updateUIObject").GetComponent<UpdateUIObject>();
     _delayUpdateUIObject = GameObject.Find("delayUpdateUIObject").GetComponent<DelayUpdateUIObject>();
 }