void Awake() { _callBackObject = GameObject.Find("callBackObject").GetComponent<CallBackObject>(); Button backButton = GameObject.Find("backButton").GetComponent<Button>(); backButton.onClick.AddListener(delegate() { this.backButtonClick(); }); Button settingButton = GameObject.Find("settingButton").GetComponent<Button>(); settingButton.onClick.AddListener(delegate() { this.settingButtonClick(); }); }
void Awake() { _buttonCanvs = GameObject.Find("buttonCanvas").transform; _buttonEventObject = GameObject.Find("buttonEventsObject").GetComponent<ButtonEventsObject>(); _callBackObject = GameObject.Find("callBackObject").GetComponent<CallBackObject>(); }
void Awake() { _callBackObject = GameObject.Find("callBackObject").GetComponent<CallBackObject>(); _updateUIObject = GameObject.Find("updateUIObject").GetComponent<UpdateUIObject>(); _delayUpdateUIObject = GameObject.Find("delayUpdateUIObject").GetComponent<DelayUpdateUIObject>(); }