Example #1
0
        public static FaceModelTransformType readFaceModelTransformFromFile(string filename)
        {
            using (var tr = File.OpenText(filename))
            {
                string s = tr.ReadToEnd();
                tr.Close();
                string basemodelid = "";
                int    index = 0;
                double rotateX = 0, rotateY = 0, rotateZ = 0, stretchX = 0;
                var    parts = s.Split(new string[] { "\r\n", "\n" }, StringSplitOptions.RemoveEmptyEntries);
                for (int i = 0; i < parts.Length; i++)
                {
                    var item = parts[i].Split('=');
                    switch (item[0])
                    {
                    case "basemodelid": basemodelid = item[1]; break;

                    case "index":  index = int.Parse(item[1]); break;

                    case "rotateX": rotateX = double.Parse(item[1], CultureInfo.InvariantCulture); break;

                    case "rotateY": rotateY = double.Parse(item[1], CultureInfo.InvariantCulture); break;

                    case "rotateZ": rotateZ = double.Parse(item[1], CultureInfo.InvariantCulture); break;

                    case "stretchX": stretchX = double.Parse(item[1], CultureInfo.InvariantCulture); break;
                    }
                }
                FaceModelTransformType ft = new FaceModelTransformType()
                {
                    index       = index,
                    basemodelid = basemodelid,
                    rotateX     = rotateX,
                    rotateY     = rotateY,
                    rotateZ     = rotateZ,
                    stretchX    = stretchX
                };
                return(ft);
            }
        }
Example #2
0
        private void btnOK_Click(object sender, RoutedEventArgs e)
        {
            //newmesh directory
            string newmeshdir        = AppDomain.CurrentDomain.BaseDirectory + "newmesh\\";
            string meshfilename      = "";
            string texturefilename   = "";
            string infofilename      = "";
            string billboardfilename = "";
            string configfilename    = "";

            //find the index and next name for the meshid
            int  index  = 0;
            bool bfound = false;

            //bool to load new face model

            try
            {
                if (FaceModelTransform.basemodelid != null)
                {
                    if (MessageBox.Show("Save Edited face model as New face model?", "",
                                        MessageBoxButton.YesNo,
                                        MessageBoxImage.None,
                                        MessageBoxResult.No) != MessageBoxResult.Yes)
                    {
                        bfound = true;
                        index  = FaceModelTransform.index;
                    }
                    else
                    {
                        FaceModelTransform = new FaceModelTransformType();
                    }
                }

                while (!bfound)
                {
                    index++;
                    string testfile = newmeshdir + "mesh" + BaseModelID + index;
                    // meshfilename = testfile + ".x";
                    //texturefilename = testfile + ".png";
                    //billboardfilename = testfile + ".jpg";
                    //infofilename = testfile + ".info.txt";
                    //configfilename = testfile + ".config.txt";
                    if (!File.Exists(testfile + ".x"))
                    {
                        bfound = true;
                    }
                }

                FaceModelCreatedIndex = index;
                string basefilename = newmeshdir + "mesh" + BaseModelID + index;
                meshfilename      = basefilename + ".x";
                texturefilename   = basefilename + ".png";
                billboardfilename = basefilename + ".jpg";
                infofilename      = basefilename + ".info.txt";
                configfilename    = basefilename + ".config.txt";

                //create the texture file
                var bm  = new System.Drawing.Bitmap(1920, 1080, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
                var gbm = System.Drawing.Graphics.FromImage(bm);
                gbm.Clear(System.Drawing.Color.FromArgb(BaseColorARGB));
                for (int i = 0; i < _TriangleIndices.Count; i = i + 3)
                {
                    System.Drawing.Pen pen = new System.Drawing.Pen(System.Drawing.Color.FromArgb(255, System.Drawing.Color.Red));

                    //Use different pen for these triangles connected to these points
                    //10 (center of base of upper lip)
                    if (_TriangleIndices[i] == 10 || _TriangleIndices[i + 1] == 10 || _TriangleIndices[i + 2] == 10)
                    {
                        pen = System.Drawing.Pens.Green;
                    }

                    //14 (nose tip)
                    if (_TriangleIndices[i] == 14 || _TriangleIndices[i + 1] == 14 || _TriangleIndices[i + 2] == 14)
                    {
                        pen = System.Drawing.Pens.Green;
                    }
                    //0 (chin)
                    if (_TriangleIndices[i] == 0 || _TriangleIndices[i + 1] == 0 || _TriangleIndices[i + 2] == 0)
                    {
                        pen = System.Drawing.Pens.Green;
                    }
                    //328-1105 (right eye is between this 2 points)
                    if (_TriangleIndices[i] == 1105 || _TriangleIndices[i + 1] == 1105 || _TriangleIndices[i + 2] == 1105)
                    {
                        pen = System.Drawing.Pens.Green;
                    }
                    //883-1092 (left eye is between these 2 points)
                    if (_TriangleIndices[i] == 1092 || _TriangleIndices[i + 1] == 1092 || _TriangleIndices[i + 2] == 1092)
                    {
                        pen = System.Drawing.Pens.Green;
                    }

                    var meshpoint0 = new System.Drawing.PointF((float)_TextureCoordinates[_TriangleIndices[i]].X * (1920 - 1),
                                                               (float)_TextureCoordinates[_TriangleIndices[i]].Y * (1080 - 1));
                    var meshpoint1 = new System.Drawing.PointF((float)_TextureCoordinates[_TriangleIndices[i + 1]].X * (1920 - 1),
                                                               (float)_TextureCoordinates[_TriangleIndices[i + 1]].Y * (1080 - 1));
                    var meshpoint2 = new System.Drawing.PointF((float)_TextureCoordinates[_TriangleIndices[i + 2]].X * (1920 - 1),
                                                               (float)_TextureCoordinates[_TriangleIndices[i + 2]].Y * (1080 - 1));
                    gbm.DrawPolygon(pen, new System.Drawing.PointF[]
                    {
                        meshpoint0, meshpoint1, meshpoint2
                    }
                                    );
                }
                gbm.Dispose();
                bm.Save(texturefilename, System.Drawing.Imaging.ImageFormat.Png);
                bm.Dispose();
                bm = null;



                //create the billboard jpg from the display


                chkMesh.IsChecked = true;
                BitmapSource            imgsrc = Image1.Source as BitmapSource;
                System.Drawing.Bitmap   bm1    = CCommon.BitmapImage2Bitmap(imgsrc);
                System.Drawing.Bitmap   bm2    = new System.Drawing.Bitmap(bm1.Width + 80, bm1.Height + 150, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
                System.Drawing.Graphics gbm2   = System.Drawing.Graphics.FromImage(bm2);
                gbm2.Clear(System.Drawing.Color.FromArgb(BaseColorARGB));
                gbm2.DrawImage(bm1, 40, 150);

                var sf = new System.Drawing.StringFormat();
                sf.Alignment = System.Drawing.StringAlignment.Center;

                string str = BaseModelID.Substring(0, BaseModelID.Length - 4) + "\n" + index;

                gbm2.DrawString(str,
                                new System.Drawing.Font("Arial", 50, System.Drawing.FontStyle.Bold), System.Drawing.Brushes.Black,
                                new System.Drawing.RectangleF(20, 10, bm1.Width + 40, 140), sf
                                );
                gbm2.Dispose();

                bm2.Save(billboardfilename, System.Drawing.Imaging.ImageFormat.Jpeg);

                bm1.Dispose();
                bm1 = null;

                bm2.Dispose();
                bm2 = null;

                //the xfile
                using (TextWriter tw = File.CreateText(meshfilename))
                {
                    foreach (var vertice in _Positions)
                    {
                        tw.WriteLine("{0}:{1}:{2}", vertice.X.ToString(CultureInfo.InvariantCulture),
                                     vertice.Y.ToString(CultureInfo.InvariantCulture),
                                     vertice.Z.ToString(CultureInfo.InvariantCulture));
                    }

                    for (int i = 0; i < _TextureCoordinates.Count; i++)
                    {
                        //if (hidden_indices.IndexOf(i) < 0)
                        //{
                        //    tw.WriteLine("{0}:{1}", _TextureCoordinates[i].X, _TextureCoordinates[i].Y);
                        //}
                        //else
                        //{
                        //    tw.WriteLine("{0}:{1}", 0, 0);
                        //}
                        tw.WriteLine("{0}:{1}", _TextureCoordinates[i].X.ToString(CultureInfo.InvariantCulture),
                                     _TextureCoordinates[i].Y.ToString(CultureInfo.InvariantCulture));
                    }
                }

                //the config file
                if (File.Exists(configfilename))
                {
                    File.Delete(configfilename);
                }
                using (TextWriter tw = File.CreateText(configfilename))
                {
                    tw.WriteLine("basemodelid={0}", BaseModelID);
                    tw.WriteLine("index={0}", index);
                    tw.WriteLine("rotateX={0}", sliderx.Value.ToString(CultureInfo.InvariantCulture));
                    tw.WriteLine("rotateY={0}", slidery.Value.ToString(CultureInfo.InvariantCulture));
                    tw.WriteLine("rotateZ={0}", sliderz.Value.ToString(CultureInfo.InvariantCulture));
                    tw.WriteLine("stretchX={0}", sliderStretchX.Value.ToString(CultureInfo.InvariantCulture));
                }

                //the info.txt file
                if (File.Exists(infofilename))
                {
                    File.Delete(infofilename);
                }
                using (TextWriter tw = File.CreateText(infofilename))
                {
                    tw.WriteLine("RightEye1={0},{1}",
                                 (int)(((_TextureCoordinates[328].X + _TextureCoordinates[1105].X) / 2) * 1920),
                                 (int)(((_TextureCoordinates[328].Y + _TextureCoordinates[1105].Y) / 2) * 1080)
                                 );

                    tw.WriteLine("LeftEye1={0},{1}",
                                 (int)(((_TextureCoordinates[883].X + _TextureCoordinates[1092].X) / 2) * 1920),
                                 (int)(((_TextureCoordinates[883].Y + _TextureCoordinates[1092].Y) / 2) * 1080)
                                 );

                    tw.WriteLine("Nose1={0},{1}",
                                 (int)(_TextureCoordinates[14].X * 1920),
                                 (int)(_TextureCoordinates[14].Y * 1080)
                                 );

                    tw.WriteLine("Mouth3={0},{1}",
                                 (int)(_TextureCoordinates[10].X * 1920),
                                 (int)(_TextureCoordinates[10].Y * 1080)
                                 );

                    tw.WriteLine("Chin1={0},{1}",
                                 (int)(_TextureCoordinates[0].X * 1920),
                                 (int)(_TextureCoordinates[0].Y * 1080)
                                 );
                }
                MessageBox.Show(BaseModelID + index + " successfully " +
                                ((FaceModelTransform.basemodelid == null)? "created":"modified")

                                );
                FaceIndexAssigned = index;
                this.DialogResult = true;

                this.Close();
            }
            catch (Exception ex) {
                MessageBox.Show(ex.ToString());
            }
        }