public void shouldStayInCellOnButtonPressAnyOther() { InCell inCell = new InCell(); var state = inCell.handleInput(KeyCode.Z); Assert.IsInstanceOf <InCell> (state); }
public void shouldTransitionToBleedingNeckOnButtonPressB() { InCell inCell = new InCell(); var state = inCell.handleInput(KeyCode.B); Assert.IsInstanceOf <BleedingNeck> (state); }
public void shouldTransitionToHangingDeadOnButtonPressC() { InCell inCell = new InCell(); var state = inCell.handleInput(KeyCode.C); Assert.IsInstanceOf <HangingDead> (state); }
public void shouldTransitionToSansMethOnButtonPressA() { InCell inCell = new InCell(); var state = inCell.handleInput(KeyCode.A); Assert.IsInstanceOf <SansMeth> (state); }