Example #1
0
 /// <summary>
 /// Start the system. This method must be called.
 /// </summary>
 /// <param name="Loop">The game loop called for each game.</param>
 public void Run(GameLoop Loop)
 {
     try
     {
         _Client = new System.Net.Sockets.TcpClient(_Server, _Port);
     }
     catch
     {
         System.Console.WriteLine("[ERROR] Impossible to join the server (FATAL)");
         System.Environment.Exit(1);
     }
     JSON.Object connect = new JSON.Object();
     connect["login"] = _Username;
     connect["password"] = _Password;
     _Write(connect);
     try
     {
         while (true)
         {
             JSON.Object newgame = _ReadObject();
             Game game = new Game();
             game._Parent = this;
             try
             {
                 if ((newgame["error"] as JSON.String).Value != "")
                 {
                     Console.WriteLine("[ERROR] Invalid connection check your login and your password");
                     System.Environment.Exit(1);
                 }
             }
             catch { }
             try { game.You._Name = (newgame["you"] as JSON.String).Value; }
             catch { game.You._Name = "noname"; }
             try { game.Challenger._Name = (newgame["challenger"] as JSON.String).Value; }
             catch { game.Challenger._Name = "noname"; }
             Loop(game);
             if (!game._Ended)
             {
                 System.Console.WriteLine("[ERROR] Game loop has ended before the end of the game (FATAL)");
                 System.Environment.Exit(1);
             }
             JSON.Object ready = new JSON.Object();
             ready["type"] = "ready";
             _Write(ready);
             System.Threading.Thread.Sleep(10);
         }
     }
     catch (Exception e)
     {
         Console.WriteLine("[INFO]  An exception occurs inside the game loop:\n" + e.ToString());
     }
     try
     {
         _Client.Close();
     }
     catch { }
 }
Example #2
0
 public int GetCount(Game.Startegy Strategy)
 {
     switch (Strategy)
     {
         case Game.Startegy.E: return _E;
         case Game.Startegy.G: return _G;
         case Game.Startegy.M: return _M;
         case Game.Startegy.N: return _N;
         case Game.Startegy.S: return _S;
         case Game.Startegy.T: return _T;
         case Game.Startegy.W: return _W;
     }
     return 0;
 }