Example #1
0
        protected override void LoadBehavior()
        {
            On.RoR2.CharacterBody.OnInventoryChanged           += On_CBOnInventoryChanged;
            On.RoR2.CharacterMaster.GetDeployableSameSlotLimit += On_CMGetDeployableSameSlotLimit;

            ArtificerFlamethrower2.LoadBehavior();
            ArtificerFlyUp2.LoadBehavior();
            CommandoBarrage2.LoadBehavior();
            CommandoGrenade2.LoadBehavior();
            CrocoDisease2.LoadBehavior();
            HuntressBallista2.LoadBehavior();
            HuntressRain2.LoadBehavior();
            LoaderChargeFist2.LoadBehavior();
            LoaderChargeZapFist2.LoadBehavior();
            MercEvis2.LoadBehavior();
            MercEvisProjectile2.LoadBehavior();
            ToolbotDash2.LoadBehavior();
            TreebotFlower2_2.LoadBehavior();
        }