Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            currentScene = new Scene.Scene("level1", this);
            var tester = new Entity.Entity("tester", new Vector2(0f,0f));
            var uselessComponent = new Component.Component();
            tester.Add(uselessComponent);
            currentScene.Add(tester);

            //currentScene.Add(level);

            base.Initialize();
        }
Example #2
0
 public Camera(Scene scene)
 {
     Position = new Vector2(0f, 0f);
     this.scene = scene;
 }