// Use this for initialization void Start() { questList = GetComponentInChildren <QuestListRE> (); loScreen = GetComponentInChildren <LoadoutScreen> (); header.SetActive(false); loadOut.SetActive(false); questLog.SetActive(false); }
public void LoudoutButton() { ActiveScreen(true, false); if (loScreen == null) { loScreen = GetComponentInChildren <LoadoutScreen> (); } loScreen.LoadLoadoutScreen(); headerTxt.text = "LOADOUT"; }
// Use this for initialization void Start() { loadoutGUI = FindObjectOfType <LoadoutScreen> (); }