public void Tell(object message, ActorReference source = null, Priorities priority = Priorities.Normal) { ActorSystem.Tell (this, message, source, priority); }
public Task<object> Ask(object message, ActorReference source, Priorities priority = Priorities.Normal) { return ActorSystem.Ask (this, message, source, priority); }
public Task <object> Ask(object message, ActorReference source, Priorities priority = Priorities.Normal) { return(ActorSystem.Ask(this, message, source, priority)); }
public override void Initialize (object initializationData) { pong = ActorSystem.FindActor ("AsyncPong"); }
public void Tell(object message, ActorReference source = null, Priorities priority = Priorities.Normal) { ActorSystem.Tell(this, message, source, priority); }