Example #1
0
 protected void AddEnemy()
 {
     Texture2D EnemyTexture = Content.Load<Texture2D>("Enemy");
     Pawn Enemy = new Pawn(EnemyTexture, new Rectangle(0, 0, EnemyTexture.Width, EnemyTexture.Height), Color.SlateGray);
     Enemy.Position = new Vector2(100, 100);
     //Enemy.ToggleDebug(bDebug);
     Enemy.SetController(null);
     WorldActors.Add(Enemy);
 }