protected override void Initialize() { textWriter=new XNAFont.XNAFont(); BoxPadding = 50; BoxRightEdge = this.ScreenWidth; BoxBottomEdge = this.ScreenHeight; background backgroundControl = background.getInstance(); graphics.PreferredBackBufferWidth = this.ScreenWidth; graphics.PreferredBackBufferHeight = this.ScreenHeight; graphics.IsFullScreen = false; graphics.ApplyChanges(); Window.Title = "Rock on with Jcart & Charles232 Snail Empire"; // set opening game state this.CurrentGameState = GameState.WORLD; // TODO: Add your initialization logic here this.mSpriteBatch = new SpriteBatch(this.graphics.GraphicsDevice); ContentManager aLoader = new ContentManager(Services); this.Player = new Player(this.graphics.GraphicsDevice, aLoader); this.PlayerMovement = new keyboardMovement(); base.Initialize(); }
protected override void LoadGraphicsContent(bool loadAllContent) { if (loadAllContent) { textWriter = XNAFont.XNAFont.LoadFont(this.graphics.GraphicsDevice, "Fonts\\test.xml"); } // TODO: Load any ResourceManagementMode.Manual content }