Example #1
0
        public void UpdateCharacters()
        {
            // update the player's position and stats
            player.Visible       = true;
            player.Location      = game.PlayerLocation;
            playerHitPoints.Text = game.PlayerHitPoints.ToString();

            // update enemy's location and hit points.
            bool showBat      = false;
            bool showGhost    = false;
            bool showGhoul    = false;
            int  enemiesShown = 0;

            foreach (Enemy enemy in game.Enemies)
            {
                if (enemy is Bat)
                {
                    batPic.Location   = enemy.Location;
                    batHitPoints.Text = enemy.HitPoints.ToString();
                    if (enemy.HitPoints > 0)
                    {
                        showBat = true;
                        enemiesShown++;
                    }
                }
                if (enemy is Ghost)
                {
                    ghostPic.Location   = enemy.Location;
                    ghostHitPoints.Text = enemy.HitPoints.ToString();
                    if (enemy.HitPoints > 0)
                    {
                        showGhost = true;
                        enemiesShown++;
                    }
                }
                if (enemy is Ghoul)
                {
                    ghoulPic.Location   = enemy.Location;
                    ghoulHitPoints.Text = enemy.HitPoints.ToString();
                    if (enemy.HitPoints > 0)
                    {
                        showGhoul = true;
                        enemiesShown++;
                    }
                }
            }
            if (showBat)
            {
                batPic.Visible = true;
            }
            else
            {
                batPic.Visible = false;
            }
            if (showGhost)
            {
                ghostPic.Visible = true;
            }
            else
            {
                ghostPic.Visible = false;
            }
            if (showGhoul)
            {
                ghoulPic.Visible = true;
            }
            else
            {
                ghoulPic.Visible = false;
            }

            // update weaponInRoom' picturebox
            sword.Visible      = false;
            bow.Visible        = false;
            redPotion.Visible  = false;
            bluePotion.Visible = false;
            mace.Visible       = false;
            Control weaponControl = null;

            switch (game.WeaponInRoom.Name)
            {
            case "Sword":
                weaponControl = sword;
                break;

            case "Bow":
                weaponControl = bow;
                break;

            case "Mace":
                weaponControl = mace;
                break;

            case "Blue Potion":
                weaponControl = bluePotion;
                break;

            case "Red Potion":
                weaponControl = redPotion;
                break;
            }
            weaponControl.Location = game.WeaponInRoom.Location;
            if (game.WeaponInRoom.PickedUp)
            {
                weaponControl.Visible = false;
            }
            else
            {
                weaponControl.Visible = true;
            }

            //check inventory picturebox
            if (game.CheckPlayerInventory("Sword"))
            {
                inventorySword.Visible = true;
            }
            else
            {
                inventorySword.Visible = false;
            }
            if (game.CheckPlayerInventory("Bow"))
            {
                inventoryBow.Visible = true;
            }
            else
            {
                inventoryBow.Visible = false;
            }
            if (game.CheckPlayerInventory("Mace"))
            {
                inventoryMace.Visible = true;
            }
            else
            {
                inventoryMace.Visible = false;
            }
            if (game.CheckPlayerInventory("Blue Potion"))
            {
                inventoryBluePotion.Visible = true;
            }
            else
            {
                inventoryBluePotion.Visible = false;
            }
            if (game.CheckPlayerInventory("Red Potion"))
            {
                inventoryRedPotion.Visible = true;
            }
            else
            {
                inventoryRedPotion.Visible = false;
            }
            switch (game.EquipWeapon())
            {
            case "Sword":
                inventorySword.BorderStyle = BorderStyle.FixedSingle;
                break;

            case "Bow":
                inventoryBow.BorderStyle = BorderStyle.FixedSingle;
                break;

            case "Mace":
                inventoryMace.BorderStyle = BorderStyle.FixedSingle;
                break;

            case "Blue Potion":
                inventoryBluePotion.BorderStyle = BorderStyle.FixedSingle;
                break;

            case "Red Potion":
                inventoryRedPotion.BorderStyle = BorderStyle.FixedSingle;
                break;
            }

            //update attack button
            if ((inventoryBluePotion.BorderStyle == BorderStyle.FixedSingle) && inventoryBluePotion.Visible == true)
            {
                attackUp.Text       = "Drink";
                attackRight.Visible = false;
                attackLeft.Visible  = false;
                attackDown.Visible  = false;
            }
            else
            {
                attackUp.Text       = "↑";
                attackRight.Visible = true;
                attackLeft.Visible  = true;
                attackDown.Visible  = true;
            }

            if (game.PlayerHitPoints <= 0)
            {
                timer1.Stop();
                MessageBox.Show("You died!");
                Application.Exit();
            }

            if (enemiesShown < 1)
            {
                timer1.Stop();
                MessageBox.Show("You have defeated the enemies on this level");
                game.NewLevel(random);
                this.Text = "The Quest - Level " + game.Level;
                timer1.Start();
                UpdateCharacters();
            }
        }