public static void YesOrNo(Player player, Shop shop, List <Landmarks> listOfLandmarks)
        {
            string GameMenuInput = Console.ReadLine().ToLower();

            if (GameMenuInput == "yes" || GameMenuInput == "y")
            {
                player.gameMenuInput = ConsoleKey.Y.ToString();
            }
            if (GameMenuInput == "no" || GameMenuInput == "n")
            {
                player.gameMenuInput = ConsoleKey.N.ToString();
            }
            if (GameMenuInput != "yes" && GameMenuInput != "y" && GameMenuInput != "no" && GameMenuInput != "n")
            {
                player.AtLandmark       = false;
                player.LeavingALandmark = false;
                GameMenu.Message(player, listOfLandmarks);
                GameMenu.Status(player);
                YesOrNo(player, shop, listOfLandmarks);
            }
        }
        public static void SpaceOrYes(Player player, Shop shop, List <Landmarks> listOfLandmarks)
        {
            Console.WriteLine("     Press SPACE BAR to continue");
            ConsoleKeyInfo GameMenuInput = Console.ReadKey();

            if (GameMenuInput.Key == ConsoleKey.Spacebar)
            {
                //GameMenu.ShowRiverCrossing(player);
                //GameMenu.PrintGameMenu(game, player, shop, listOfLandmarks);
                player.gameMenuInput = "";
            }

            if (GameMenuInput.Key == ConsoleKey.Y)
            {
                ConsoleKeyInfo c = Console.ReadKey();
                if (c.Key == ConsoleKey.Enter)
                {
                    GameMenu.ShowRiverCrossing(player);
                    GameMenu.PrintGameMenu(player, shop, listOfLandmarks);
                }
            }
        }
Example #3
0
        public static void Cycle(Player player, Shop shop, List <Landmarks> listOfLandmarks)//, Program program)
        {
            player.AtFort = false;

            while (player.Traveling)
            {
                if (player.InitLeg)
                {
                    player.theLeg  = listOfLandmarks[player.IndexForLandmarks].DistanceToNextLandmark;
                    player.InitLeg = false;
                }
                else
                {
                    if (player.theLeg <= 0)
                    {
                        if (listOfLandmarks[player.IndexForLandmarks + 1].Name == "Willameete Valley Oregon")
                        {
                            Console.Clear();
                            Console.WriteLine("pic of valley");
                            Console.WriteLine("");
                            Console.WriteLine("");
                            headerWithDate(player);
                            InputDetection.Spacebar(player);

                            Console.Clear();
                            Console.WriteLine("     Congratulations! You have");
                            Console.WriteLine("     made it to Oregon! Let's");
                            Console.WriteLine("     see how many points you have");
                            Console.WriteLine("     recived.");
                            Console.WriteLine("      Willamwette Valley");
                            Console.WriteLine("      September 24, 1848");
                            InputDetection.Spacebar(player);
                            player.Traveling = false;
                            Score(player);
                            break;
                        }
                        player.IndexForLandmarks += 1;
                        var i = listOfLandmarks[player.IndexForLandmarks].DistanceToNextLandmark;
                        player.MilesToNextLandmark = i;
                        player.Landmark            = listOfLandmarks[player.IndexForLandmarks].Name;
                        player.InitLeg             = true;
                        player.ArrivingLanmark     = true;
                        player.LegMiles            = player.MilesToNextLandmark;
                        if (player.greenRiverCrossing)
                        {
                            player.IndexForLandmarks += 2;
                            player.Landmark           = listOfLandmarks[player.IndexForLandmarks].Name;
                            player.greenRiverCrossing = false;
                        }
                        if (player.WillametteValley)
                        {
                        }
                    }
                    else
                    {
                        //calculates miles traveled
                        //player.pace = player.
                        //food consumed
                        player.date           = player.date.AddDays(1);
                        player.poundsOfFoods -= player.teamSize * player.rations;
                        var TempNextLandmark = player.theLeg;

                        var tempMiles = TempNextLandmark - player.pace;
                        if (tempMiles <= 0)
                        {
                            player.MilesTraveled += player.theLeg;
                            player.theLeg         = 0;
                        }
                        else
                        {
                            player.theLeg         = player.theLeg - player.pace;
                            player.MilesTraveled += player.pace;
                        }
                        player.AtLandmark = false;
                    }
                }


                if (player.fortBridger)
                {
                    player.IndexForLandmarks += 1;
                    player.theLeg             = listOfLandmarks[9].Distance;
                    player.fortBridger        = false;
                }

                if (player.fortWallaWalla)
                {
                    //player.IndexForLandmarks += 1;
                    player.theLeg = listOfLandmarks[14].DistanceToNextLandmark;
                    //player.fortWallaWalla = false;
                }
                if (player.theDalles)
                {
                    player.IndexForLandmarks += 1;
                    player.theLeg             = listOfLandmarks[15].DistanceToNextLandmark;
                    player.theDalles          = false;
                }

                if (player.ShowMessage)
                {
                    Message(player, listOfLandmarks);
                }

                if (!player.AtLandmark)
                {
                    Console.WriteLine("  Press ENTER to size up the situation");
                }

                Status(player);
                if (player.LeavingALandmark)
                {
                    if (player.ArrivingLanmark)
                    {
                        InputDetection.YesOrNo(player, shop, listOfLandmarks);
                    }
                    else
                    {
                        InputDetection.SpacebarAndCycle(player, shop, listOfLandmarks);
                        player.LeavingALandmark = false;
                    }
                    if (player.gameMenuInput == "Y")
                    {
                        GameMenu.ShowRiverCrossing(player);
                        GameMenu.PrintGameMenu(player, shop, listOfLandmarks);
                    }
                    if (player.gameMenuInput == "N")
                    {
                        GameMenu.PrintGameMenu(player, shop, listOfLandmarks);
                    }
                    if (player.gameMenuInput == "")
                    {
                        //GameMenu.PrintGameMenu(player, shop, listOfLandmarks);
                    }
                }


                if (!player.AtLandmark)
                {
                    while (Console.KeyAvailable)
                    {
                        if (Console.ReadKey(true).Key == ConsoleKey.Enter)
                        {
                            player.insidecycle = true;
                            PrintGameMenu(player, shop, listOfLandmarks);
                        }
                    }
                    System.Threading.Thread.Sleep(1000);
                }
            }
            player.insidecycle = false;
        }
Example #4
0
        static void Main(string[] args)
        {
            //INIT



            bool startGame = true;

            while (startGame)
            {
                Program program = new Program();

                Player           player          = new Player();
                Shop             shop            = new Shop();
                List <Landmarks> listOfLandmarks = new List <Landmarks>();
                program.gameon(player, shop, listOfLandmarks);


                var input = 1;
                if (player.debug)
                {
                    player.occupation  = "Farmer";
                    player.scoreFactor = 3;//banker = 1, carpenter = 2, farmer = 3
                    player.money       = 4;
                    player.name1       = "Gunni";
                    player.name2       = "Liney";
                    player.name3       = "Birta";
                    player.name4       = "Victor";
                    player.name5       = "Margret";
                    string   date            = "01-03-1848";
                    DateTime dateOfDeparture = Convert.ToDateTime(date);
                    player.date           = dateOfDeparture;
                    player.numberOfOxs    = 6;
                    player.numberOfYokes  = 3;
                    player.poundsOfFoods  = 140;
                    player.setsOfClothing = 4;
                    player.money          = 500;
                    player.ammo           = 57;
                    player.spareParts     = 6;
                    player.wagonWheel     = 2;
                    player.wagonAxel      = 2;
                    player.wagonTounge    = 2;
                }
                else
                {
                    input = Menus.StartScreenMenu();

                    if (input == 1)
                    {
                        Menus.OccupationMenu(player, shop);
                    }

                    if (input == 1 || input == 2 || input == 3)
                    {
                        Menus.NameMenu(player);
                    }

                    Menus.DateOfDeparture(player);

                    Console.Clear();

                    Store.TheStore(player, shop);
                    //Gameloop
                    InputDetection.Spacebar(shop);
                }

                while (player.GameIsOn)
                {
                    player.Landmark = listOfLandmarks[player.IndexForLandmarks].Name;
                    GameMenu.PrintGameMenu(player, shop, listOfLandmarks);
                }
            }
        }