public override void Initialize(ComboProvider combo) { _q = combo.GetSkill <CassQ>(); _r = combo.GetSkill <CassR>(); _e = combo.GetSkill <CassE>(); base.Initialize(combo); }
public override void Initialize() { _r = GetSkill <CassR>(); _q = GetSkill <CassQ>(); _e = GetSkill <CassE>(); Spellbook.OnCastSpell += OnCastSpell; Orbwalking.BeforeAttack += OrbwalkerBeforeAutoAttack; base.Initialize(); }
public override void Initialize() { _r = GetSkill <CassR>(); _q = GetSkill <CassQ>(); _e = GetSkill <CassE>(); Spellbook.OnCastSpell += OnCastSpell; Obj_AI_Base.OnProcessSpellCast += OnSpellCast; Orbwalking.BeforeAttack += OrbwalkerBeforeAutoAttack; GameObject.OnCreate += OnCreateGameObject; base.Initialize(); }
public override void Initialize() { _r = GetSkill<CassR>(); _q = GetSkill<CassQ>(); _e = GetSkill<CassE>(); Spellbook.OnCastSpell += OnCastSpell; Obj_AI_Base.OnProcessSpellCast += OnSpellCast; Orbwalking.BeforeAttack += OrbwalkerBeforeAutoAttack; GameObject.OnCreate += OnCreateGameObject; base.Initialize(); }
public override void Initialize(ComboProvider combo) { _q = combo.GetSkill<CassQ>(); _r = combo.GetSkill<CassR>(); base.Initialize(combo); }