//returns the weather average for a specific airport and specific month public static WeatherAverage GetWeatherAverage(int month, Airport airport) { WeatherAverage airportAverage = averages.Find(w => w.Airport == airport && w.Month == month); WeatherAverage townAverage = averages.Find(w => w.Town == airport.Profile.Town && w.Month == month); WeatherAverage countryAverage = averages.Find(w => w.Country == airport.Profile.Town.Country && w.Month == month); if (airportAverage != null) { return(airportAverage); } if (townAverage != null) { return(townAverage); } if (countryAverage != null) { return(countryAverage); } return(null); }
//creates the weather from an average private static Weather CreateDayWeather(DateTime date, Weather previousWeather, WeatherAverage average) { Weather.WindDirection[] windDirectionValues = (Weather.WindDirection[])Enum.GetValues(typeof(Weather.WindDirection)); Weather.eWindSpeed[] windSpeedValues = (Weather.eWindSpeed[])Enum.GetValues(typeof(Weather.eWindSpeed)); Weather.CloudCover[] coverValues = (Weather.CloudCover[])Enum.GetValues(typeof(Weather.CloudCover)); Weather.WindDirection windDirection = windDirectionValues[rnd.Next(windDirectionValues.Length)]; Weather.CloudCover cover; Weather.Precipitation precip = Weather.Precipitation.None; Weather.eWindSpeed windSpeed; double temperature, temperatureLow, temperatureHigh, temperatureSunrise, temperatureSunset, temperatureDayend; int windIndexMin = windSpeedValues.ToList().IndexOf(average.WindSpeedMin); int windIndexMax = windSpeedValues.ToList().IndexOf(average.WindSpeedMax); if (previousWeather == null) { windSpeed = windSpeedValues[rnd.Next(windIndexMin, windIndexMax)]; temperatureLow = MathHelpers.GetRandomDoubleNumber(average.TemperatureMin - 5, average.TemperatureMin + 5); temperatureHigh = MathHelpers.GetRandomDoubleNumber(Math.Max(average.TemperatureMax - 5, temperatureLow + 1), average.TemperatureMax + 5); } else { double previousTemperature = (previousWeather.TemperatureHigh + previousWeather.TemperatureLow) / 2; int windIndex = windSpeedValues.ToList().IndexOf(previousWeather.WindSpeed); windSpeed = windSpeedValues[rnd.Next(Math.Max(windIndexMin, windIndex - 2), Math.Min(windIndex + 2, windIndexMax))]; double minTemp = Math.Max(average.TemperatureMin, previousTemperature - 5); temperatureLow = MathHelpers.GetRandomDoubleNumber(minTemp - 5, minTemp + 5); double maxTemp = Math.Min(average.TemperatureMax, previousTemperature + 5); temperatureHigh = MathHelpers.GetRandomDoubleNumber(Math.Max(maxTemp - 5, temperatureLow), maxTemp + 5);//rnd.NextDouble() * ((maxTemp + 5) - Math.Max(maxTemp - 5, temperatureLow + 2)) + Math.Max(maxTemp - 5, temperatureLow + 2); } double tempDiff = temperatureHigh - temperatureLow; temperatureSunrise = temperatureLow + MathHelpers.GetRandomDoubleNumber(-2, Math.Min(tempDiff, 2)); temperatureSunset = temperatureHigh - MathHelpers.GetRandomDoubleNumber(-2, Math.Min(tempDiff, 2)); temperatureDayend = temperatureLow + rnd.Next(-2, 2); temperature = (temperatureLow + temperatureHigh) / 2; Boolean isOvercast = rnd.Next(100) < average.Precipitation; if (isOvercast) { cover = Weather.CloudCover.Overcast; precip = GetPrecipitation(temperature); } else { Weather.CloudCover[] notOvercastCovers = new Weather.CloudCover[] { Weather.CloudCover.Clear, Weather.CloudCover.Mostly_Cloudy, Weather.CloudCover.Partly_Cloudy }; cover = notOvercastCovers[rnd.Next(notOvercastCovers.Length)]; } HourlyWeather[] hourlyTemperature = new HourlyWeather[24]; if (previousWeather == null) hourlyTemperature[0] = new HourlyWeather(temperatureLow, cover, cover == Weather.CloudCover.Overcast ? GetPrecipitation(temperatureLow) : Weather.Precipitation.None, windSpeed, windDirection); else hourlyTemperature[0] = previousWeather.Temperatures[previousWeather.Temperatures.Length - 1]; double morningSteps = (temperatureSunrise - hourlyTemperature[0].Temperature) / (Weather.Sunrise - 1); for (int i = 1; i <= Weather.Sunrise; i++) { double temp = hourlyTemperature[i - 1].Temperature + morningSteps; Weather.CloudCover hourlyCover = rnd.Next(3) == 0 ? coverValues[rnd.Next(coverValues.Length)] : cover; int windspeedIndex = windSpeedValues.ToList().IndexOf(windSpeed); Weather.eWindSpeed[] hourlyWindspeedValues = new Weather.eWindSpeed[] { windSpeed, windSpeed, windSpeed, hourlyTemperature[i - 1].WindSpeed, windspeedIndex > 0 ? (Weather.eWindSpeed)windspeedIndex - 1 : (Weather.eWindSpeed)windspeedIndex + 1, windspeedIndex < windSpeedValues.Length - 1 ? (Weather.eWindSpeed)windspeedIndex + 1 : (Weather.eWindSpeed)windspeedIndex - 1 }; Weather.eWindSpeed hourlyWindspeed = hourlyWindspeedValues[rnd.Next(hourlyWindspeedValues.Length)]; hourlyTemperature[i] = new HourlyWeather(temp, hourlyCover, hourlyCover == Weather.CloudCover.Overcast ? GetPrecipitation(temp) : Weather.Precipitation.None, hourlyWindspeed, windDirection); } double daySteps = (temperatureSunset - temperatureSunrise) / (Weather.Sunset - Weather.Sunrise - 1); for (int i = Weather.Sunrise + 1; i < Weather.Sunset; i++) { Weather.CloudCover hourlyCover = rnd.Next(3) == 0 ? coverValues[rnd.Next(coverValues.Length)] : cover; double temp = hourlyTemperature[i - 1].Temperature + daySteps; if (hourlyCover != hourlyTemperature[i - 1].Cover && hourlyCover == Weather.CloudCover.Overcast) temp -= MathHelpers.GetRandomDoubleNumber(1, 4); if (hourlyCover != hourlyTemperature[i - 1].Cover && hourlyTemperature[i - 1].Cover == Weather.CloudCover.Overcast) temp += MathHelpers.GetRandomDoubleNumber(1, 4); int windspeedIndex = windSpeedValues.ToList().IndexOf(windSpeed); Weather.eWindSpeed[] hourlyWindspeedValues = new Weather.eWindSpeed[] { windSpeed, windSpeed, windSpeed, hourlyTemperature[i - 1].WindSpeed, windspeedIndex > 0 ? (Weather.eWindSpeed)windspeedIndex - 1 : (Weather.eWindSpeed)windspeedIndex + 1, windspeedIndex < windSpeedValues.Length - 1 ? (Weather.eWindSpeed)windspeedIndex + 1 : (Weather.eWindSpeed)windspeedIndex - 1 }; Weather.eWindSpeed hourlyWindspeed = hourlyWindspeedValues[rnd.Next(hourlyWindspeedValues.Length)]; hourlyTemperature[i] = new HourlyWeather(temp, hourlyCover, hourlyCover == Weather.CloudCover.Overcast ? GetPrecipitation(temp) : Weather.Precipitation.None, hourlyWindspeed, windDirection); } double eveningSteps = (temperatureDayend - temperatureSunset) / (hourlyTemperature.Length - Weather.Sunset); for (int i = Weather.Sunset; i < hourlyTemperature.Length; i++) { double temp = hourlyTemperature[i - 1].Temperature + eveningSteps; Weather.CloudCover hourlyCover = rnd.Next(3) == 0 ? coverValues[rnd.Next(coverValues.Length)] : cover; int windspeedIndex = windSpeedValues.ToList().IndexOf(windSpeed); Weather.eWindSpeed[] hourlyWindspeedValues = new Weather.eWindSpeed[] { windSpeed, windSpeed, windSpeed, hourlyTemperature[i - 1].WindSpeed, windspeedIndex > 0 ? (Weather.eWindSpeed)windspeedIndex - 1 : (Weather.eWindSpeed)windspeedIndex + 1, windspeedIndex < windSpeedValues.Length - 1 ? (Weather.eWindSpeed)windspeedIndex + 1 : (Weather.eWindSpeed)windspeedIndex - 1 }; Weather.eWindSpeed hourlyWindspeed = hourlyWindspeedValues[rnd.Next(hourlyWindspeedValues.Length)]; hourlyTemperature[i] = new HourlyWeather(temp, hourlyCover, hourlyCover == Weather.CloudCover.Overcast ? GetPrecipitation(temp) : Weather.Precipitation.None, hourlyWindspeed, windDirection); } temperatureLow = hourlyTemperature.Min(t => t.Temperature); temperatureHigh = hourlyTemperature.Max(t => t.Temperature); cover = (from c in hourlyTemperature group c by c.Cover into g select new { Cover = g.Key, Qty = g.Count() }).OrderByDescending(g => g.Qty).First().Cover; precip = (from c in hourlyTemperature group c by c.Precip into g select new { Precip = g.Key, Qty = g.Count() }).OrderByDescending(g => g.Qty).First().Precip; Weather weather = new Weather(date, windSpeed, windDirection, cover, precip, hourlyTemperature, temperatureLow, temperatureHigh); return weather; }
//creates the weather (5 days) for a number of airport with an average public static void CreateAirportsWeather(List<Airport> airports, WeatherAverage average) { if (airports.Count > 0) { int maxDays = 5; Weather[] weathers = new Weather[maxDays]; if (airports[0].Weather[0] == null) { for (int i = 0; i < maxDays; i++) weathers[i] = CreateDayWeather(GameObject.GetInstance().GameTime.AddDays(i), i > 0 ? weathers[i - 1] : null, average); } else { for (int i = 1; i < maxDays; i++) weathers[i - 1] = airports[0].Weather[i]; weathers[maxDays - 1] = CreateDayWeather(GameObject.GetInstance().GameTime.AddDays(maxDays - 1), weathers[maxDays - 2], average); } foreach (var airport in airports) airport.Weather = weathers; } }
//adds a weather average to the list public static void AddWeatherAverage(WeatherAverage average) { averages.Add(average); }
//adds a weather average to the list public static void AddWeatherAverage(WeatherAverage average) { averages.Add(average); }