//returns the weather average for a specific airport and specific month
        public static WeatherAverage GetWeatherAverage(int month, Airport airport)
        {
            WeatherAverage airportAverage = averages.Find(w => w.Airport == airport && w.Month == month);
            WeatherAverage townAverage    = averages.Find(w => w.Town == airport.Profile.Town && w.Month == month);
            WeatherAverage countryAverage = averages.Find(w => w.Country == airport.Profile.Town.Country && w.Month == month);

            if (airportAverage != null)
            {
                return(airportAverage);
            }

            if (townAverage != null)
            {
                return(townAverage);
            }

            if (countryAverage != null)
            {
                return(countryAverage);
            }

            return(null);
        }
Example #2
0
        //creates the weather from an average
        private static Weather CreateDayWeather(DateTime date, Weather previousWeather, WeatherAverage average)
        {
            Weather.WindDirection[] windDirectionValues = (Weather.WindDirection[])Enum.GetValues(typeof(Weather.WindDirection));
            Weather.eWindSpeed[] windSpeedValues = (Weather.eWindSpeed[])Enum.GetValues(typeof(Weather.eWindSpeed));
            Weather.CloudCover[] coverValues = (Weather.CloudCover[])Enum.GetValues(typeof(Weather.CloudCover));

            Weather.WindDirection windDirection = windDirectionValues[rnd.Next(windDirectionValues.Length)];
            Weather.CloudCover cover;
            Weather.Precipitation precip = Weather.Precipitation.None;
            Weather.eWindSpeed windSpeed;
            double temperature, temperatureLow, temperatureHigh, temperatureSunrise, temperatureSunset, temperatureDayend;

            int windIndexMin = windSpeedValues.ToList().IndexOf(average.WindSpeedMin);
            int windIndexMax = windSpeedValues.ToList().IndexOf(average.WindSpeedMax);

            if (previousWeather == null)
            {
                windSpeed = windSpeedValues[rnd.Next(windIndexMin, windIndexMax)];

                temperatureLow = MathHelpers.GetRandomDoubleNumber(average.TemperatureMin - 5, average.TemperatureMin + 5);
                temperatureHigh = MathHelpers.GetRandomDoubleNumber(Math.Max(average.TemperatureMax - 5, temperatureLow + 1), average.TemperatureMax + 5);

            }
            else
            {
                double previousTemperature = (previousWeather.TemperatureHigh + previousWeather.TemperatureLow) / 2;
                int windIndex = windSpeedValues.ToList().IndexOf(previousWeather.WindSpeed);
                windSpeed = windSpeedValues[rnd.Next(Math.Max(windIndexMin, windIndex - 2), Math.Min(windIndex + 2, windIndexMax))];

                double minTemp = Math.Max(average.TemperatureMin, previousTemperature - 5);
                temperatureLow = MathHelpers.GetRandomDoubleNumber(minTemp - 5, minTemp + 5);

                double maxTemp = Math.Min(average.TemperatureMax, previousTemperature + 5);

                temperatureHigh = MathHelpers.GetRandomDoubleNumber(Math.Max(maxTemp - 5, temperatureLow), maxTemp + 5);//rnd.NextDouble() * ((maxTemp + 5) - Math.Max(maxTemp - 5, temperatureLow + 2)) + Math.Max(maxTemp - 5, temperatureLow + 2);
            }

            double tempDiff = temperatureHigh - temperatureLow;
            temperatureSunrise = temperatureLow + MathHelpers.GetRandomDoubleNumber(-2, Math.Min(tempDiff, 2));
            temperatureSunset = temperatureHigh - MathHelpers.GetRandomDoubleNumber(-2, Math.Min(tempDiff, 2));
            temperatureDayend = temperatureLow + rnd.Next(-2, 2);

            temperature = (temperatureLow + temperatureHigh) / 2;

            Boolean isOvercast = rnd.Next(100) < average.Precipitation;
            if (isOvercast)
            {
                cover = Weather.CloudCover.Overcast;
                precip = GetPrecipitation(temperature);

            }
            else
            {
                Weather.CloudCover[] notOvercastCovers = new Weather.CloudCover[] { Weather.CloudCover.Clear, Weather.CloudCover.Mostly_Cloudy, Weather.CloudCover.Partly_Cloudy };
                cover = notOvercastCovers[rnd.Next(notOvercastCovers.Length)];
            }

            HourlyWeather[] hourlyTemperature = new HourlyWeather[24];

            if (previousWeather == null)
                hourlyTemperature[0] = new HourlyWeather(temperatureLow, cover, cover == Weather.CloudCover.Overcast ? GetPrecipitation(temperatureLow) : Weather.Precipitation.None, windSpeed, windDirection);
            else
                hourlyTemperature[0] = previousWeather.Temperatures[previousWeather.Temperatures.Length - 1];

            double morningSteps = (temperatureSunrise - hourlyTemperature[0].Temperature) / (Weather.Sunrise - 1);

            for (int i = 1; i <= Weather.Sunrise; i++)
            {
                double temp = hourlyTemperature[i - 1].Temperature + morningSteps;
                Weather.CloudCover hourlyCover = rnd.Next(3) == 0 ? coverValues[rnd.Next(coverValues.Length)] : cover;

                int windspeedIndex = windSpeedValues.ToList().IndexOf(windSpeed);
                Weather.eWindSpeed[] hourlyWindspeedValues = new Weather.eWindSpeed[] { windSpeed, windSpeed, windSpeed, hourlyTemperature[i - 1].WindSpeed, windspeedIndex > 0 ? (Weather.eWindSpeed)windspeedIndex - 1 : (Weather.eWindSpeed)windspeedIndex + 1, windspeedIndex < windSpeedValues.Length - 1 ? (Weather.eWindSpeed)windspeedIndex + 1 : (Weather.eWindSpeed)windspeedIndex - 1 };
                Weather.eWindSpeed hourlyWindspeed = hourlyWindspeedValues[rnd.Next(hourlyWindspeedValues.Length)];

                hourlyTemperature[i] = new HourlyWeather(temp, hourlyCover, hourlyCover == Weather.CloudCover.Overcast ? GetPrecipitation(temp) : Weather.Precipitation.None, hourlyWindspeed, windDirection);
            }

            double daySteps = (temperatureSunset - temperatureSunrise) / (Weather.Sunset - Weather.Sunrise - 1);

            for (int i = Weather.Sunrise + 1; i < Weather.Sunset; i++)
            {
                Weather.CloudCover hourlyCover = rnd.Next(3) == 0 ? coverValues[rnd.Next(coverValues.Length)] : cover;

                double temp = hourlyTemperature[i - 1].Temperature + daySteps;
                if (hourlyCover != hourlyTemperature[i - 1].Cover && hourlyCover == Weather.CloudCover.Overcast)
                    temp -= MathHelpers.GetRandomDoubleNumber(1, 4);
                if (hourlyCover != hourlyTemperature[i - 1].Cover && hourlyTemperature[i - 1].Cover == Weather.CloudCover.Overcast)
                    temp += MathHelpers.GetRandomDoubleNumber(1, 4);

                int windspeedIndex = windSpeedValues.ToList().IndexOf(windSpeed);
                Weather.eWindSpeed[] hourlyWindspeedValues = new Weather.eWindSpeed[] { windSpeed, windSpeed, windSpeed, hourlyTemperature[i - 1].WindSpeed, windspeedIndex > 0 ? (Weather.eWindSpeed)windspeedIndex - 1 : (Weather.eWindSpeed)windspeedIndex + 1, windspeedIndex < windSpeedValues.Length - 1 ? (Weather.eWindSpeed)windspeedIndex + 1 : (Weather.eWindSpeed)windspeedIndex - 1 };
                Weather.eWindSpeed hourlyWindspeed = hourlyWindspeedValues[rnd.Next(hourlyWindspeedValues.Length)];

                hourlyTemperature[i] = new HourlyWeather(temp, hourlyCover, hourlyCover == Weather.CloudCover.Overcast ? GetPrecipitation(temp) : Weather.Precipitation.None, hourlyWindspeed, windDirection);

            }

            double eveningSteps = (temperatureDayend - temperatureSunset) / (hourlyTemperature.Length - Weather.Sunset);

            for (int i = Weather.Sunset; i < hourlyTemperature.Length; i++)
            {
                double temp = hourlyTemperature[i - 1].Temperature + eveningSteps;
                Weather.CloudCover hourlyCover = rnd.Next(3) == 0 ? coverValues[rnd.Next(coverValues.Length)] : cover;

                int windspeedIndex = windSpeedValues.ToList().IndexOf(windSpeed);
                Weather.eWindSpeed[] hourlyWindspeedValues = new Weather.eWindSpeed[] { windSpeed, windSpeed, windSpeed, hourlyTemperature[i - 1].WindSpeed, windspeedIndex > 0 ? (Weather.eWindSpeed)windspeedIndex - 1 : (Weather.eWindSpeed)windspeedIndex + 1, windspeedIndex < windSpeedValues.Length - 1 ? (Weather.eWindSpeed)windspeedIndex + 1 : (Weather.eWindSpeed)windspeedIndex - 1 };
                Weather.eWindSpeed hourlyWindspeed = hourlyWindspeedValues[rnd.Next(hourlyWindspeedValues.Length)];

                hourlyTemperature[i] = new HourlyWeather(temp, hourlyCover, hourlyCover == Weather.CloudCover.Overcast ? GetPrecipitation(temp) : Weather.Precipitation.None, hourlyWindspeed, windDirection);

            }
            temperatureLow = hourlyTemperature.Min(t => t.Temperature);
            temperatureHigh = hourlyTemperature.Max(t => t.Temperature);

            cover = (from c in hourlyTemperature group c by c.Cover into g select new { Cover = g.Key, Qty = g.Count() }).OrderByDescending(g => g.Qty).First().Cover;
            precip = (from c in hourlyTemperature group c by c.Precip into g select new { Precip = g.Key, Qty = g.Count() }).OrderByDescending(g => g.Qty).First().Precip;

            Weather weather = new Weather(date, windSpeed, windDirection, cover, precip, hourlyTemperature, temperatureLow, temperatureHigh);

            return weather;
        }
Example #3
0
        //creates the weather (5 days) for a number of airport with an average
        public static void CreateAirportsWeather(List<Airport> airports, WeatherAverage average)
        {
            if (airports.Count > 0)
            {
                int maxDays = 5;
                Weather[] weathers = new Weather[maxDays];

                if (airports[0].Weather[0] == null)
                {
                    for (int i = 0; i < maxDays; i++)
                        weathers[i] = CreateDayWeather(GameObject.GetInstance().GameTime.AddDays(i), i > 0 ? weathers[i - 1] : null, average);

                }
                else
                {
                    for (int i = 1; i < maxDays; i++)
                        weathers[i - 1] = airports[0].Weather[i];

                    weathers[maxDays - 1] = CreateDayWeather(GameObject.GetInstance().GameTime.AddDays(maxDays - 1), weathers[maxDays - 2], average);

                }

                foreach (var airport in airports)
                    airport.Weather = weathers;
            }
        }
 //adds a weather average to the list
 public static void AddWeatherAverage(WeatherAverage average)
 {
     averages.Add(average);
 }
Example #5
0
 //adds a weather average to the list
 public static void AddWeatherAverage(WeatherAverage average)
 {
     averages.Add(average);
 }