Example #1
0
        // <param name="position">This should be where you want the pivot point of the sprite image to be rendered.</param>
        public void Draw(SpriteFrame sprite, Vector2 position, Color? color = null, float rotation = 0, float scale = 1, SpriteEffects spriteEffects = SpriteEffects.None)
        {
            Vector2 origin = sprite.Origin;
            if (sprite.IsRotated)
            {
                rotation -= ClockwiseNinetyDegreeRotation;
                switch (spriteEffects)
                {
                    case SpriteEffects.FlipHorizontally: spriteEffects = SpriteEffects.FlipVertically; break;
                    case SpriteEffects.FlipVertically: spriteEffects = SpriteEffects.FlipHorizontally; break;
                }
            }
            switch (spriteEffects)
            {
                case SpriteEffects.FlipHorizontally: origin.X = sprite.SourceRectangle.Width - origin.X; break;
                case SpriteEffects.FlipVertically: origin.Y = sprite.SourceRectangle.Height - origin.Y; break;
            }

            this.spriteBatch.Draw(
                texture: sprite.Texture,
                position: position,
                sourceRectangle: sprite.SourceRectangle,
                color: color,
                rotation: rotation,
                origin: origin,
                scale: new Vector2(scale, scale),
                effects: spriteEffects);
        }
Example #2
0
        public SpriteSheet Load(string imageResource)
        {
            var texture = this.contentManager.Load<Texture2D>(imageResource);

            var dataFile = Path.Combine(
                this.contentManager.RootDirectory,
                Path.ChangeExtension(imageResource, "txt"));

            var dataFileLines = this.ReadDataFile(dataFile);

            var sheet = new SpriteSheet();
            CultureInfo ci = (CultureInfo)CultureInfo.CurrentCulture.Clone();
            ci.NumberFormat.CurrencyDecimalSeparator = ".";
            foreach (
                var cols in
                    from row in dataFileLines
                    where !string.IsNullOrEmpty(row) && !row.StartsWith("#")
                    select row.Split(';'))
            {
                if (cols.Length != 10)
                {
                    throw new InvalidDataException("Incorrect format data in spritesheet data file");
                }
                
                var isRotated = int.Parse (cols [1]) == 1;
                var name = cols[0];
                var sourceRectangle = new Rectangle(
                    int.Parse(cols[2]),
                    int.Parse(cols[3]),
                    int.Parse(cols[4]),
                    int.Parse(cols[5]));
                var size = new Vector2(
                    int.Parse(cols[6]),
                    int.Parse(cols[7]));
                var pivotPoint = new Vector2(
                    float.Parse(cols[8], NumberStyles.Any, ci),
                    float.Parse(cols[9], NumberStyles.Any, ci));
                var sprite = new SpriteFrame(texture, sourceRectangle, size, pivotPoint, isRotated);

                sheet.Add(name, sprite);
            }

            return sheet;
        }
        public SpriteSheet Load(string imageResource)
        {
            var texture = this.contentManager.Load <Texture2D>(imageResource);

            var dataFile = Path.Combine(
                this.contentManager.RootDirectory,
                Path.ChangeExtension(imageResource, "txt"));

            var dataFileLines = this.ReadDataFile(dataFile);

            var sheet = new SpriteSheet();

            foreach (
                var cols in
                from row in dataFileLines
                where !string.IsNullOrEmpty(row) && !row.StartsWith("#")
                select row.Split(';'))
            {
                if (cols.Length != 10)
                {
                    throw new InvalidDataException("Incorrect format data in spritesheet data file");
                }

                var isRotated       = int.Parse(cols [1]) == 1;
                var name            = cols[0];
                var sourceRectangle = new Rectangle(
                    int.Parse(cols[2]),
                    int.Parse(cols[3]),
                    int.Parse(cols[4]),
                    int.Parse(cols[5]));
                var size = new Vector2(
                    int.Parse(cols[6]),
                    int.Parse(cols[7]));
                var pivotPoint = new Vector2(
                    float.Parse(cols[8]),
                    float.Parse(cols[9]));
                var sprite = new SpriteFrame(texture, sourceRectangle, size, pivotPoint, isRotated);

                sheet.Add(name, sprite);
            }

            return(sheet);
        }
Example #4
0
        public void Draw(SpriteFrame sprite, Vector2 position, float layerDepth, Color?color = null, float rotation = 0, float scale = 1, SpriteEffects spriteEffects = SpriteEffects.None)
        {
            Vector2 origin = sprite.Origin;

            if (sprite.IsRotated)
            {
                rotation -= ClockwiseNinetyDegreeRotation;
                switch (spriteEffects)
                {
                case SpriteEffects.FlipHorizontally: spriteEffects = SpriteEffects.FlipVertically; break;

                case SpriteEffects.FlipVertically: spriteEffects = SpriteEffects.FlipHorizontally; break;
                }
            }
            switch (spriteEffects)
            {
            case SpriteEffects.FlipHorizontally: origin.X = sprite.SourceRectangle.Width - origin.X; break;

            case SpriteEffects.FlipVertically: origin.Y = sprite.SourceRectangle.Height - origin.Y; break;
            }

            this.spriteBatch.Draw(sprite.Texture, position, sprite.SourceRectangle, color ?? Color.White,
                                  rotation, origin, new Vector2(scale, scale), spriteEffects, layerDepth);
        }
 public void Add(string name, SpriteFrame sprite)
 {
     spriteList.Add(name, sprite);
 }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            this.spriteBatch = new SpriteBatch(GraphicsDevice);
            this.spriteRender = new SpriteRender(this.spriteBatch);

            var spriteSheetLoader = new SpriteSheetLoader(this.Content);
            this.spriteSheet = spriteSheetLoader.Load("CapGuyDemo.png");
            this.backgroundSprite = this.spriteSheet.Sprite(TexturePackerMonoGameDefinitions.CapGuyDemo.Background);
            this.centreScreen = new Vector2 (this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height / 2);

            this.InitialiseAnimationManager();
        }
 public void Add(string name, SpriteFrame sprite)
 {
     spriteList.Add(name, sprite);
 }
 public void Add(string name, SpriteFrame sprite)
 {
     sprite.Name = name;
     spriteList.Add(name, sprite);
     SourceRectangles.Add(sprite.SourceRectangle);
 }