Example #1
0
        public unsafe void SavePng(string file)
        {
            var OutputTexture = new TexHandle();

            OutputTexture.Width  = (uint)Width;
            OutputTexture.Height = (uint)Height;
            OutputTexture.Data   = Marshal.AllocHGlobal(Width * Height * 4);
            uint *data = (uint *)OutputTexture.Data.ToPointer();

            for (int i = 0; i < Bitmaps.Count; ++i)
            {
                var   bitmap = Bitmaps[i];
                uint *src    = (uint *)bitmap.Data;
                if (Points[i].dupID < 0)
                {
                    if (Points[i].rot)
                    {
                        int r = bitmap.Height - 1;
                        for (int y = 0; y < bitmap.Width; ++y)
                        {
                            for (int x = 0; x < bitmap.Height; ++x)
                            {
                                data[(Points[i].y + y) * Width + (Points[i].x + x)] = src[((r - x) * bitmap.Width) + y];
                            }
                        }
                    }
                    else
                    {
                        for (int y = 0; y < bitmap.Height; ++y)
                        {
                            for (int x = 0; x < bitmap.Width; ++x)
                            {
                                data[(Points[i].y + y) * Width + (Points[i].x + x)] = src[(y * bitmap.Width) + x];
                            }
                        }
                    }
                }
            }
            TextureLoadUtil.OutTexture(file, ref OutputTexture);
        }