public void Add(SpriteContainer otherSheet) { foreach (var sprite in otherSheet.spriteList) { spriteList.Add(sprite); } }
public void LoadSpriteSheet(string spriteSheetName, int spriteWidth, int spriteHeight) { var spriteSheet = contentManager.Load <Texture2D>(spriteSheetName); int columns = spriteSheet.Width / spriteWidth; int rows = spriteSheet.Height / spriteHeight; var spriteContainer = new SpriteContainer(); if (rows == 0) { rows = 1; } if (columns == 0) { columns = 1; } for (var column = 0; column < columns; column++) { for (var row = 0; row < rows; row++) { Rectangle sourceRectangle = new Rectangle(spriteWidth * column, spriteHeight * row, spriteWidth, spriteHeight); Vector2 size = new Vector2(1, 1); string spriteTextureMap = spriteSheet + "_" + column + "_" + row; spriteContainer.Add(spriteTextureMap, new Sprite(spriteSheet, sourceRectangle, size, 0.5f)); } } spriteContainerList.Add(spriteSheetName, spriteContainer); }
public void Add(string name, SpriteContainer spriteContainer) { spriteContainerList.Add(name, spriteContainer); }
public void Add(string spriteSheetContainerName, SpriteContainer spriteSheetContainer) { spriteSheetContainerList.Add(spriteSheetContainerName, spriteSheetContainer); }