Example #1
0
        public bool Move(int DeltaX, int DeltaY) //Mainly for players. It'll move the player on the board
        {
            //Changes entity's X and Y location so that it can move around the board
            int NewX = X + DeltaX;
            int NewY = Y + DeltaY;

            //Stores the old X and Y values for later comparisons
            int OldX = X;
            int OldY = Y;

            //If the new location is out of the bounds of the room
            if (NewX < 0 || NewY < 0 || NewX >= CurrentRoom.Width || NewY >= CurrentRoom.Height)
            {
                return(false);
            }
            //Checking if the new tile is null; only because you can't get a null value's navigable
            if (CurrentRoom.Get(NewX, NewY) == null)
            {
                X = NewX;
                Y = NewY;

                CurrentRoom.Move(OldX, OldY, NewX, NewY);
                return(true);
            }
            else
            {
                //HasValue is for nullable booleans, so you don't accidently check if null is true
                if (CurrentRoom.Get(NewX, NewY).Navigable)
                {
                    X = NewX;
                    Y = NewY;

                    bool DoMove = CurrentRoom.map[NewY][NewX] is Exit exit && !exit.Locked && exit.Enterable;

                    CurrentRoom.Move(OldX, OldY, NewX, NewY);

                    if (DoMove)
                    {
                        ((Exit)CurrentRoom.ImmutableMap[NewY][NewX]).NewRoom((Player)this, OldX, OldY);
                    }

                    return(true);
                }
            }

            return(false);
        }