Example #1
0
 public BattleManager(AttackManager manager, Player player, Enemy enemy)
 {
     attackManager  = manager;
     this.player    = player;
     this.enemy     = enemy;
     isPlayerWinner = false;
 }
Example #2
0
        static void Main(string[] args)
        {
            bool isPlaying = true;

            World game = new World();

            List <Room> roomList = new List <Room>();

            List <Item> itemList = new List <Item>();

            List <Enemy> enemyList = new List <Enemy>();

            Inventory inventory = new Inventory();

            CommandManager manager = new CommandManager(game);

            AttackManager attackManager = new AttackManager(game);

            Player player = new Player(10, 10, 10, new List <string> {
                Constants.ATTACK_BASIC
            });

            // Create Rooms
            Room entryway      = new Room(game, Constants.ENTRYWAY_NAME, Constants.ENTRYWAY_DESC);
            Room mainHallway   = new Room(game, Constants.HALLWAY_NAME, Constants.HALLWAY_DESC);
            Room ballroom      = new Room(game, Constants.BALLROOM_NAME, Constants.BALLROOM_DESC);
            Room eastBalconey  = new Room(game, Constants.EAST_BALCONEY_NAME, Constants.EAST_BALCONEY_DESC);
            Room westBalconey  = new Room(game, Constants.WEST_BALCONEY_NAME, Constants.WEST_BALCONEY_DESC);
            Room northBalconey = new Room(game, Constants.NORTH_BALCONEY_NAME, Constants.NORTH_BALCONEY_DESC);

            // Create items
            Item testingItem = new Item("Sword", "A rusty old sword with a dull blade");

            itemList.Add(testingItem);

            Enemy testingEnemy = new Enemy("Testing Enemy", 10, 10, 10, new List <string> {
                Constants.ATTACK_BASIC
            });

            enemyList.Add(testingEnemy);

            Attack strikeAttack = new Attack(Constants.ATTACK_BASIC, Constants.ATTACK_BASIC, 15);

            attackManager.RegisterAttack(strikeAttack);

            #region Commands
            Command moveNorth = new Command("Move North", "north", "all", (gameWorld) =>
            {
                gameWorld.MoveRoom(gameWorld.currentRoom.north, "north");
            });

            manager.RegisterCommand(moveNorth);

            Command moveEast = new Command("Move East", "east", "all", (gameWorld) =>
            {
                gameWorld.MoveRoom(gameWorld.currentRoom.east, "east");
            });

            manager.RegisterCommand(moveEast);

            Command moveSouth = new Command("Move South", "south", "all", (gameWorld) =>
            {
                gameWorld.MoveRoom(gameWorld.currentRoom.south, "south");
            });

            manager.RegisterCommand(moveSouth);

            Command moveWest = new Command("Move West", "west", "all", (gameWorld) =>
            {
                gameWorld.MoveRoom(gameWorld.currentRoom.west, "west");
            });

            manager.RegisterCommand(moveWest);

            Command lookAround = new Command("Look Around", "look around", "all", (gameWorld) =>
            {
                Console.WriteLine(gameWorld?.currentRoom?.description);
            });

            manager.RegisterCommand(lookAround);

            Command quit = new Command("Quit", "quit", "all", (gameWorld) =>
            {
                gameWorld.isStillPlaying = false;
            });

            manager.RegisterCommand(quit);

            Command exit = new Command("Exit", "exit", "all", (gameWorld) =>
            {
                gameWorld.isStillPlaying = false;
            });

            manager.RegisterCommand(exit);

            Command touchBlueStone = new Command("Touch Blue Stone", "touch blue stone", Constants.ENTRYWAY_NAME, (gameWorld) =>
            {
                Room entryRoom = gameWorld.GetRoomByName("Entryway");
                Room ballRoom  = gameWorld.GetRoomByName("Ballroom");

                if (entryRoom != null)
                {
                    if (ballRoom != null)
                    {
                        //Console.BackgroundColor = ConsoleColor.Blue;
                        //Console.Clear();

                        Console.WriteLine("The blue stone starts to spin around violently...");
                        Console.WriteLine("The stone explodes and releases a blinding blue light.");
                        entryRoom.description     = "The main room is now filled with a mysterious blue light, a portal has taken the place of the stone in the south.";
                        entryRoom.southTransition = "You enter the strange portal, and appear in the ballroom...";
                        entryRoom.south           = ballRoom;
                        manager.UnregisterCommandByName("Touch Blue Stone");
                    }
                }
            }, false);

            manager.RegisterCommand(touchBlueStone);

            #endregion Commands

            #region Room Connections
            // Populate the different room connections
            entryway.north           = mainHallway;
            entryway.northTransition = "You leave the main room and find yourself in a hallway.";

            mainHallway.south           = entryway;
            mainHallway.north           = ballroom;
            mainHallway.southTransition = "You leave the hallway and find yourself in the main entryway.";
            mainHallway.northTransition = "You leave the hallway and find yourself in the ballroom.";
            mainHallway.item            = testingItem;

            ballroom.south           = mainHallway;
            ballroom.east            = eastBalconey;
            ballroom.west            = westBalconey;
            ballroom.north           = northBalconey;
            ballroom.southTransition = "You leave the ballroom and enter a hallway.";
            ballroom.eastTransition  = "You leave the ballroom and go out to the balconey.";
            ballroom.westTransition  = "You leave the ballroom and go out to the balconey.";
            ballroom.northTransition = "You leave the ballroom and go out to the balconey.";

            eastBalconey.north           = northBalconey;
            eastBalconey.northTransition = "You walk along the balconey towards the north.";
            eastBalconey.west            = ballroom;
            eastBalconey.westTransition  = "You leave the balconey and walk into the ballroom.";

            westBalconey.north           = northBalconey;
            eastBalconey.northTransition = "You walk along the balconey towards the north.";
            westBalconey.east            = ballroom;
            westBalconey.eastTransition  = "You leave the balconey and walk into the ballroom.";

            northBalconey.west            = westBalconey;
            northBalconey.westTransition  = "You walk along the balconey towards the west.";
            northBalconey.east            = eastBalconey;
            northBalconey.eastTransition  = "You walk along the balconey towards the east.";
            northBalconey.south           = ballroom;
            northBalconey.southTransition = "You leave the balconey and walk into the ballroom.";
            #endregion Room Connections

            #region Room Events
            entryway.OnEnter = ((gameWorld) =>
            {
                if (gameWorld.currentRoom.timesVisited == 1)
                {
                    gameWorld.cmdManager.RegisterCommand(touchBlueStone.CommandName);
                }
            });

            entryway.OnLeave = ((gameWorld) =>
            {
                Room entry = gameWorld.GetRoomByName("Entryway");
                Room ballRoom = gameWorld.GetRoomByName("Ballroom");

                if (entry != null)
                {
                    if (entry != null)
                    {
                        entry.description = "The room looks largely the same, except for a glowing blue stone that is floating in front of the south wall";
                    }
                }
                return(true);
            });

            mainHallway.OnEnter = ((gameWorld) =>
            {
                BattleManager battleManager = new BattleManager(gameWorld.attackManager, gameWorld.player, gameWorld.GetEnemyByName("Testing Enemy"));
                battleManager.Battle();
                if (battleManager.hasPlayerWon())
                {
                    Console.WriteLine("Player has won!");
                }
                else
                {
                    gameWorld.isStillPlaying = false;
                    Console.WriteLine("Player has lost!");
                }
                Console.WriteLine(gameWorld.currentRoom.description);
                mainHallway.OnEnter = null;
            });

            #endregion Room Events

            roomList.Add(entryway);
            roomList.Add(mainHallway);
            roomList.Add(ballroom);
            roomList.Add(eastBalconey);
            roomList.Add(northBalconey);
            roomList.Add(westBalconey);

            // Setting up game world
            game.rooms         = roomList;
            game.currentRoom   = entryway;
            game.items         = itemList;
            game.inventory     = inventory;
            game.cmdManager    = manager;
            game.enemies       = enemyList;
            game.attackManager = attackManager;
            game.player        = player;


            Console.BackgroundColor = ConsoleColor.DarkRed;
            Console.ForegroundColor = ConsoleColor.White;
            Console.Clear();

            Console.WriteLine("INTRO HERE");
            // Main game loop
            while (isPlaying)
            {
                isPlaying = game.InteractWithRoom();
            }
        }