Example #1
0
        Color32 ProcessFinalColor(Color32 old)
        {
            switch (mixMode)
            {
            case 1:
                return(TexUtility.MultiplyAlphaOnly(renderColor, old.a / 255f));

            case 2:
                return(TexUtility.MultiplyColor(old, renderColor));
            }
            return(renderColor);
        }
Example #2
0
        public override void Draw(DrawingContext drawingContext, float scale, float x, float y)
        {
            base.Draw(drawingContext, scale, x, y);
            float padding = TEXConfiguration.main.LinkMargin;

            var tint = drawingContext.DrawLink(
                new Rect((x - padding / 2f) * scale, (y - depth - padding / 2f) * scale,
                         (width + padding) * scale, (totalHeight + padding) * scale), metaKey);

            TexContext.Color.Push(TexUtility.MultiplyColor(TexContext.Color.value, tint));
            baseBox.Draw(drawingContext, scale, x, y);
            TexContext.Color.Pop();
        }
Example #3
0
        public override void Draw(DrawingContext drawingContext, float scale, float x, float y)
        {
            switch (mixmode)
            {
            case 0: TexContext.Color.Push(color); break;

            case 1: TexContext.Color.Push(TexUtility.MultiplyAlphaOnly(color, TexContext.Color.value.a / 255f)); break;

            case 2: TexContext.Color.Push(TexUtility.MultiplyColor(TexContext.Color.value, color)); break;

            case 3: TexContext.Color.Pop(); break;
            }
        }
Example #4
0
        public override void Draw(DrawingContext drawingContext, float scale, float x, float y)
        {
            base.Draw(drawingContext, scale, x, y);
            float padding = TEXConfiguration.main.LinkMargin;

            var tint = drawingContext.DrawLink(
                new Rect((x - padding / 2f) * scale, (y - depth - padding / 2f) * scale, (width + padding) * scale, (totalHeight + padding) * scale), metaKey);

            if (tint == TexUtility.white)
            {
                baseBox.Draw(drawingContext, scale, x, y);
            }
            else
            {
                var oldColor = TexUtility.RenderColor;
                var newColor = TexUtility.MultiplyColor(oldColor, tint);

                TexUtility.RenderColor = newColor;
                baseBox.Draw(drawingContext, scale, x, y);
                TexUtility.RenderColor = oldColor;
            }
        }