Example #1
0
        internal void SyncRepresentationToGameGrid(object sender, GameTileColorChangedEventArgs e)
        {
            var foundControls = gameBox.Controls.Find(e.NewGameTile.ID.ToString(), false);

            foreach (PictureBox pictureControl in foundControls)
            {
                pictureControl.Image = TetronimoConverter.SelectBlockImage(e.NewGameTile.Color);
                pictureControl.Invalidate();
            }
        }
Example #2
0
 public GameForm()
 {
     m_CurrentTetronimo   = new List <GameTile>(4);
     m_TetronimoConverter = new TetronimoConverter();
     m_GameController     = new GameController();
     m_GameTicks          = new Timer();
     m_GameTicks.Interval = m_LastTick; // One Second Intervall
     InitializeComponent();
     m_GameController.HookUpEvents(this);
     m_GameTicks.Tick    += GameTicks_Tick;
     GameForm_Initialise += GameForm_GameForm_Initialise;
 }
Example #3
0
 public GameGrid()
 {
     m_GameGrid   = new GameTile[10, 34];// Letzten Vier Reihen befinden sich über dem SpielFeld -> für Blockspawning
     m_TConverter = new TetronimoConverter();
 }