public static void ubah() { while (true) { { waktuturun = (int)dropTimer.ElapsedMilliseconds; if (waktuturun > dropRate) { { dropTimer.Restart(); t.Drop(); } } if (isDropped == true) { { t = new tetris(); t.Spawn(); isDropped = false; } } for (int j = 0; j < 10; j++) { { if (runtuh[0, j] == 1) { return; } } } Input(); ClearBlock(); } } }