Example #1
0
        void OnGUI()
        {
            if (Event.current.type.Equals(EventType.Repaint))
            {
                Graphics.DrawTexture(new Rect(0, 0, width * dx, height * dy), bgTexture, bgRect, 0, 0, 0, 0, Color.black);
                for (var x = 0; x < width; ++x)
                {
                    for (var y = 0; y < height; ++y)
                    {
                        if (!game.IsFree(x, y))
                        {
                            GUI.DrawTexture(new Rect(x * dx, (height - y) * dy, dx, dy), blockTexture);                              //, oneRect, 0, 0, 0, 0, game.field [x, y].color);
                        }
                    }
                }

                for (var i = 0; i < game.falling.points.Length; ++i)
                {
                    var p = game.falling.points [i];
                    var x = game.piecePos.x + p.x;
                    var y = game.piecePos.y + p.y;
                    GUI.DrawTexture(new Rect(x * dx, (height - y) * dy, dx, dy), blockTexture);                      //, oneRect, 0, 0, 0, 0, game.falling.color);
                }
            }

            if (game.paused && !game.lost)
            {
                GUI.Label(new Rect(100, 100, 100, 100), "Paused");
            }
            if (game.lost)
            {
                GUI.Box(new Rect(100, 100, 100, 120), bgTexture);
                GUI.Label(new Rect(100, 100, 100, 30), "Game Over");

                GUI.Label(new Rect(100, 130, 100, 30), "" + game.score);
                GUI.Label(new Rect(100, 160, 100, 30), "" + game.TopScore);

                if (GUI.Button(new Rect(100, 200, 100, 30), "Restart"))
                {
                    game.Restart();
                }
            }
        }