public Table(MainWindow main, List<Rectangle> tabRect, Level lvl) { this.lvl = lvl; var left = 1; var top = 1; this.windows = main; for (int i = 1; i < 181; i++) { var rect = new Rectangle(); rect.Height = 20; rect.Width = 20; rect.Stroke = new SolidColorBrush(Colors.LightGray); rect.Tag = i - 1; Canvas.SetLeft(rect, left * 20); Canvas.SetTop(rect, top * 20); main.gameGrid.Children.Add(rect); tabRect.Add(rect); if (i % 10 == 0 && i != 0) { top++; left = 1; } else { left++; } } }
public TetrisWell(Level level) { this.level = level; well = level.Content.Load<Texture2D>("well"); unit = level.Content.Load<Texture2D>("unit"); wellOrigin = new Vector2(wellBoundary, 0); ResetWell(); }
public Block(Level level, Vector2 wellPosition) { this.wellPosition = wellPosition; this.level = level; unit = level.Content.Load<Texture2D>("unit"); nextBoard = level.Content.Load<Texture2D>("nextBoard"); soundBlockRotate = level.Content.Load<SoundEffect>("Audio/blockRotate"); soundBlockMoveLeft = level.Content.Load<SoundEffect>("Audio/blockMoveLeft"); soundBlockMoveRight = level.Content.Load<SoundEffect>("Audio/blockMoveRight"); soundLineKill = level.Content.Load<SoundEffect>("Audio/lineKill"); soundGameOver = level.Content.Load<SoundEffect>("Audio/gameOver"); shapeColor = new Color[7]; StartPosition = wellPosition + new Vector2(3 * unit.Width, 0); DefineShape(); GetNewShape(); }
public void LoadGame() { MediaPlayer.Play(song); level = new Level(Services); }
private void play_Click(object sender, RoutedEventArgs e) { Level level = new Level(); if (level1.IsChecked == true) { level = new Level() { backgroundimage = "", numero = 1, backgroundcolor = Colors.LightBlue, Couleurs = new List<Color>() { Colors.DarkSlateGray, Colors.DarkRed, Colors.Blue, Colors.Maroon, Colors.DeepSkyBlue, Colors.DarkMagenta, Colors.Goldenrod, Colors.MediumTurquoise,Colors.MediumSlateBlue, Colors.PowderBlue,Colors.SandyBrown,Colors.SaddleBrown,Colors.DeepSkyBlue}, decrement = 0, musique = "level1.mp3", timer = 500, fill = new List<Color> { Colors.White } }; } if (level2.IsChecked == true) { level = new Level() { numero = 2, backgroundcolor = Colors.LightBlue, Couleurs = new List<Color>{ Colors.DarkSlateGray, Colors.DarkRed, Colors.Blue, Colors.Maroon, Colors.DeepSkyBlue, Colors.DarkMagenta, Colors.Goldenrod, Colors.MediumTurquoise,Colors.MediumSlateBlue, Colors.PowderBlue,Colors.SandyBrown,Colors.SaddleBrown,Colors.DeepSkyBlue}, decrement = 0, musique = "level2.mp3", timer = 60, fill = new List<Color> { Colors.White } }; } if (level3.IsChecked == true) { level = new Level() { backgroundimage = "", numero = 3, backgroundcolor = Colors.LightBlue, Couleurs = new List<Color>{ Colors.DarkSlateGray, Colors.DarkRed, Colors.Blue, Colors.Maroon, Colors.DeepSkyBlue, Colors.DarkMagenta, Colors.Goldenrod, Colors.MediumTurquoise,Colors.MediumSlateBlue, Colors.PowderBlue,Colors.SandyBrown,Colors.SaddleBrown,Colors.DeepSkyBlue}, decrement = 1, musique = "level3.mp3", timer = 100, fill = new List<Color> { Colors.White } }; } if (level4.IsChecked == true) { level = new Level() { backgroundimage = "", numero = 4, backgroundcolor = Colors.Black, Couleurs = new List<Color>{ Colors.Red, Colors.Yellow, Colors.Orange, Colors.Purple, Colors.Green, Colors.Blue}, decrement = 0, musique = "aCat.mp3", timer = 100, fill = new List<Color> { Colors.White } }; } if (level5.IsChecked == true) { level = new Level() { backgroundimage = "", numero = 5, backgroundcolor = Colors.Black, Couleurs = new List<Color> {Colors.White}, decrement = 1, musique = "Inversed.mp3", timer = 200, fill = new List<Color> { Colors.Red, Colors.Yellow, Colors.Orange, Colors.Cyan, Colors.Purple, Colors.Green, Colors.Blue }, }; } menu.Visibility = Visibility.Collapsed; ScoreNom.Visibility = Visibility.Visible; ScoreScore.Visibility = Visibility.Visible; ScoreNiveau.Visibility = Visibility.Visible; labelScore.Visibility = Visibility.Visible; labelScoreLevel.Visibility = Visibility.Visible; labelScoreNom.Visibility = Visibility.Visible; game = new Partie(main, level); }
public Partie(MainWindow main, Level level) { ScoresPartie = new Score(); ScoresPartie.Read(level.numero); this.enregistré = false; this.main = main; this.level = level; main.tetris.Visibility = Visibility.Collapsed; Barre.Couleurs = level.Couleurs; main.fenetre.Background = new SolidColorBrush(level.backgroundcolor); if (level.backgroundcolor == Colors.Black) { main.Termine.Foreground = new SolidColorBrush(Colors.White); main.ScoreNiveau.Foreground = new SolidColorBrush(Colors.White); main.ScoreNom.Foreground = new SolidColorBrush(Colors.White); main.ScoreScore.Foreground = new SolidColorBrush(Colors.White); main.labelScore.Foreground = new SolidColorBrush(Colors.White); main.labelScoreLevel.Foreground = new SolidColorBrush(Colors.White); main.labelScoreNom.Foreground = new SolidColorBrush(Colors.White); main.ScoreActuel.Foreground = new SolidColorBrush(Colors.White); main.score.Foreground = new SolidColorBrush(Colors.White); } else { main.Termine.Foreground = new SolidColorBrush(Colors.Black); main.ScoreNiveau.Foreground = new SolidColorBrush(Colors.Black); main.ScoreNom.Foreground = new SolidColorBrush(Colors.Black); main.ScoreScore.Foreground = new SolidColorBrush(Colors.Black); main.labelScore.Foreground = new SolidColorBrush(Colors.Black); main.labelScoreLevel.Foreground = new SolidColorBrush(Colors.Black); main.labelScoreNom.Foreground = new SolidColorBrush(Colors.Black); main.ScoreActuel.Foreground = new SolidColorBrush(Colors.Black); main.score.Foreground = new SolidColorBrush(Colors.Black); } if (level.numero == 4) { main.nyan.Visibility = System.Windows.Visibility.Visible; main.image.Visibility = System.Windows.Visibility.Visible; } test = Barre.Create(); // Test est la barre qui sera en cours de placement tabRect = new List<Rectangle>(180); main.banniere.Content = "GooOOoooo"; this.grille = new Table(main, tabRect, level); messageTimer = new DispatcherTimer(); messageTimer.Tick += new EventHandler(messageTimer_Tick); messageTimer.Interval = new TimeSpan(0, 0, 0, 0, level.timer); messageTimer.Start(); Thread myThread = new Thread(() => playSong()); MainWindow.AllThreads.Add(myThread); myThread.Start(); partie = this; if(level.numero == 3) { da= new DoubleAnimation(); da.From = 0; da.To = 360; da.Duration = new Duration(TimeSpan.FromSeconds(3)); da.RepeatBehavior = RepeatBehavior.Forever; rt = new RotateTransform(360, main.gameGrid.Width / 2, main.gameGrid.Height / 2); main.gameGrid.RenderTransform = rt; rt.BeginAnimation(RotateTransform.AngleProperty, da); } if(level.numero == 5) { main.gameGrid.RenderTransform = new RotateTransform(180,main.gameGrid.Width /2, main.gameGrid.Height / 2); for (int i = 0; i < tabRect.Count; i++) { tabRect[i].Fill = new SolidColorBrush(Colors.Black); } } }