private void timer1_Tick(object sender, EventArgs e) { if (game.MoveDownCheck(current, canvus)) { current.MoveDown(); } else { if (current.isBomb) { game.Bombard(current, canvus); } else { game.FixCube(current, canvus); game.ClearLine(canvus, ref score); } pictureBox1.Refresh(); current = next; next = game.RandomPattern2(); End_Paint(); Next_Paint(); Score_Paint(); } All_Paint(pe); }