Example #1
0
        private void Down2()
        {
            if (!mObject2.MoveDown())
            {
                labelScore.Text = "SCORE:\n" + game.Score.ToString();
                labelLevel.Text = "LEVEL: " + game.Level.ToString();
                if (game.GameOver)
                {
                    FinishForm f3 = new FinishForm(game.Score.ToString(), newGame);
                    f3.ShowDialog();
                }

                mObject2.Object = new TetrisObject(listOfObjects[GetRandomNumber()]);
                ShowNextObject();
            }
        }
Example #2
0
        private void Down()
        {
            if (!mObject.MoveDown())
            {
                labelScore.Text = "Score: " + game.Score.ToString();
                labelLevel.Text = "Level: " + game.Level.ToString();
                goldenPts.Text  = "Golden: " + mObject.goldenPoints.ToString();
                if (game.GameOver)
                {
                    FinishForm f3 = new FinishForm(game.Score.ToString(), newGame);
                    f3.ShowDialog();
                }
                else
                {
                    // addObstacles is true if the checBox 'Add obsticles' was checked
                    // if addObstacles is true, then check if the black field has already been added at this level
                    if (addObstacles && (game.Level % 2 == 0))
                    {
                        if (!blackFieldAdded)
                        {
                            findNewColoredField(Color.Black);
                        }
                    }
                    else
                    {
                        blackFieldAdded = false;
                    }

                    // addGoldenPoints is true if the checkBox 'Add golden points' was checked
                    // if addGoldenPoints is true, pick a random time interval to add next golden field
                    if (addGoldenPoints)
                    {
                        if (goldenPosition.Item1 != 0)
                        {
                            /*if (tField[goldenPosition.Item1, goldenPosition.Item2] != Color.Yellow)
                             *  tField[goldenPosition.Item1, goldenPosition.Item2] = Color.Green;
                             * else
                             *  tField[goldenPosition.Item1, goldenPosition.Item2] = Color.Gray;*/
                            if (tField[goldenPosition.Item1, goldenPosition.Item2] == Color.Gold)
                            {
                                tField[goldenPosition.Item1, goldenPosition.Item2] = Color.DarkBlue;
                            }
                            goldenPosition = new Tuple <int, int>(0, 0);
                        }
                        if (goldenPointsInterval == 0)
                        {
                            Tuple <int, int> temp = findNewColoredField(Color.Gold);
                            //findNewColoredField(Color.Gold);
                            goldenPosition       = new Tuple <int, int>(temp.Item1, temp.Item2);
                            goldenPointsInterval = rnd.Next(15, 30);
                        }
                        else
                        {
                            goldenPointsInterval -= 1;
                        }
                    }
                    goldenPts.Text = "Golden: " + mObject.goldenPoints.ToString();

                    mObject.Object = new TetrisObject(listOfObjects[GetRandomNumber()]);
                    ShowNextObject();
                }
            }
        }