Example #1
0
 public void OnActivate()
 {
     rotateAnchor = transform.Find("Anchor");
     BricksManager.AddDropEvent(DestroySelf);
     BricksManager.AddDropEvent((Transform) => { Controller = ControlState.player2; });
     DropSpeed    = Manager.Bricks.DropSpeed;
     curGameSpeed = DropSpeed;
 }
Example #2
0
 //生成器一但激活要做的事情
 public void OnActivate()
 {
     //向游戏逻辑管理器添加一个回调函数,当方块不能再下落时就执行该回调函数
     BricksManager.AddDropEvent(SpawnBricks);
     IsSpawn = true;
     Manager.Event.AddListener <GameOverRaws>(StopSpawn);
     SpawnBricks(Manager.Bricks.curBricks);
 }