public void Test_Imagination_02() { var wallart = new Carpet(new Sweepable(), new ArtExhibit()); foreach (var action in wallart.Actions) { action.PerformAction(); } }
private Scene CreateScene3() { Point3D position = new Point3D(0, 0, 5000); double focus = 1000; SizeF projectionWindow = new SizeF(200, 150); Rotation rotation = new Rotation(-Math.PI * 0.25, 0, -Math.PI / 2.3); PerspectiveCamera camera = new PerspectiveCamera(position, rotation, projectionWindow, resolution, focus); Scene scene = new Scene(); scene.Camera = camera; scene.InfinityColor = Color.Black; Material mS1 = new Material(Color.Green, 0.3, 0.3, 0.6, 0, 5); Material mS2 = new Material(Color.Red, 0.4, 0.4, 0, 0.4, 5); Material mS3 = new Material(Color.Yellow, 0.4, 0.3, 0.5, 0, 5); Material mS4 = new Material(Color.BlueViolet, 0.4, 0.3, 0.4, 0, 5); Material mC1 = new Material(Color.Black, 0.3, 0.3, 0.4, 0, 5); Material mC2 = new Material(Color.White, 0.3, 0.3, 0.4, 0, 5); Carpet carpet = new Carpet(new Point3D(0, 0, 0), new SizeF(5000, 5000), new Size(50, 50), mC1, mC2); double r = 100; double h = 2 * r * 0.866; double x = -h * 0.66 * 0.7; //шары в форме пирамиды Sphere sphere1 = new Sphere(new Point3D(x, x, r), r, mS1); Sphere sphere2 = new Sphere(new Point3D(x + h * 0.7 - r * 0.7, x + h * 0.7 + r * 0.7, r), r, mS2); Sphere sphere3 = new Sphere(new Point3D(x + h * 0.7 + r * 0.7, x + h * 0.7 - r * 0.7, r), r, mS3); Sphere sphere4 = new Sphere(new Point3D(x + h * 0.7 * 0.66, x + h * 0.7 * 0.66, 2.5 * r), r, mS4); scene.AddGraphicsObject(carpet); scene.AddGraphicsObject(sphere1); scene.AddGraphicsObject(sphere2); scene.AddGraphicsObject(sphere3); scene.AddGraphicsObject(sphere4); Light L1 = new Light(new Point3D(0, 0, 2000), Color.White); Light L2 = new Light(new Point3D(0, 2000, 3000), Color.White); Light L3 = new Light(new Point3D(2000, 0, 3000), Color.White); Light L4 = new Light(new Point3D(0, -2000, 3000), Color.White); Light L5 = new Light(new Point3D(-2000, 0, 3000), Color.White); //scene.AddLight(L1); scene.AddLight(L2); scene.AddLight(L3); scene.AddLight(L4); scene.AddLight(L5); return(scene); }
public void Test_Imagination_02() { var sweeper = new Sweepable(); var gallery = new ArtExhibit(); var add = new AddNum(); var printString = new OutputString(); var wallart = new Carpet(sweeper, gallery, add, printString); /*var wallart = new Carpet(sweeper, gallery);*/ foreach (var action in wallart.Actions) { action.PerformAction(); } }
public void Test_Imagination_01() { var persian = new Carpet(); persian.Sweep(); }
public void Test_Imagination_01() { var persian = new Carpet(); // Art persian = new Carpet(); // persian.Exhibit(); }