Example #1
0
        /// <summary>
        /// Get the fields that will be tested during TestFields()
        /// </summary>
        private List <BaseTestClass> Test_GetFields(TestUtils testUtils)
        {
            MonoBehaviour[] scriptComponents = GetComponents <MonoBehaviour>();

            List <BaseTestClass> fields = new List <BaseTestClass>();

            foreach (MonoBehaviour mono in scriptComponents)
            {
                var monoType = mono.GetType();
                foreach (var field in monoType.GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance))
                {
                    var attributes = field.GetCustomAttributes(typeof(TestingFieldAttribute), true);
                    if (attributes.Length > 0)
                    {
                        var fieldValue = field.GetValue(mono) as UnityEngine.Object;
                        var testField  = new TestField <UnityEngine.Object>(testUtils, field.Name, fieldValue);
                        fields.Add(testField);
                    }
                }
            }
            return(fields);
        }
Example #2
0
        public bool TestField(UnityEngine.Object reference, string fieldName = kDefaultFieldName)
        {
            var testField = new TestField <UnityEngine.Object>(this, fieldName, reference);

            return(testField.Test());
        }