public void SetMap(int mapId) { if (MapsManager.GetMap(mapId, out MapData map)) { if (this.map != null) { GameObject.Destroy(this.map); } this.map = GameObject.Instantiate <Map>(-9999, map.sizeX / 2, map.sizeY, map.sizeX, map.sizeY, map.resource); this.map.order = 0; } }
public void Init() { Instance = this; WebSocketController websocket = new WebSocketController(); websocket.Initialize(); MapsManager m = new MapsManager(); playerController = new PlayerController(); SetMap(0); App.OnUpdate += Update; App.OnClick += App_OnClick; }