public override void Draw(GameTime gametime) { spritebatch.Begin(); for (int i = 0; i < Height; i++) { for (int j = 0; j < Width; j++) { spritebatch.Draw(background[i, j], new Rectangle(j * 16 * 3, i * 16 * 3, 16 * 3, 16 * 3), Color.White); } } for (int i = 0; i < 50; i++) { spritebatch.Draw(line, new Rectangle(0, 16 * 3 * i, _graphicsDevice.DisplayMode.Width, 1), Color.Black); spritebatch.Draw(line, new Rectangle(16 * 3 * i, 0, 1, _graphicsDevice.DisplayMode.Height), Color.Black); } //spritebatch.Draw(background, new Rectangle(0, 0, background.Width * 3, background.Height * 3), Color.White); spritebatch.End(); spriteManager.Draw(gametime); }